oizeas

Poland
Player
291 matches tracked 90 matches in 30 days
ELO ▲ 172
1,349
30-day peak: 1,559
Rank EU
#800,487
Poland #55,207 in Poland

How does oizeas play?

Rating 1.03 K/R 0.73 ADR 80.2 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 291 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 71%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 1.02+0.05 · Ø 0.97 better than 69%
Pistol kills per match 2.4
Knife kills 5 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (12.8%).

2K rounds 14.6%+1.8 pp · Ø 12.8% better than 88%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 57%
MVPs per match 2.2+0.1 · Ø 2.1 better than 58%
4Ks and aces 47x 4K, 7 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.26).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 46%
Enemies flashed per round 0.03−0.23 · Ø 0.26 better than 1%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.1, Win rate +3 pp, ELO +324
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Slightly above the average (0.71).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −430 ELO
50 matches · 34% win rate
In match 1 of the day −172 ELO
56 matches · 39% win rate
Between 12:00 and 18:00 −565 ELO, win rate 32%
On Sundays −450 ELO, win rate 27%

oizeas loses the most ELO on Ancient: −430 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 35 · Inferno

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
46% better than 33%
0.76 better than 73%
80.9 better than 65%
1.05 better than 72%
51% of 459 duels better than 60%
54% of 59 situations better than 86%
Ancient50
34% better than 10%
0.75 better than 69%
81.6 better than 62%
1.04 better than 72%
46% of 204 duels better than 28%
31% of 29 situations better than 31%
Anubis50
58% better than 70%
0.70 better than 42%
78.3 better than 46%
0.99 better than 54%
49% of 179 duels better than 46%
35% of 31 situations better than 39%
Dust 232
53% better than 60%
0.65 better than 21%
73.4 better than 22%
0.94 better than 32%
46% of 143 duels better than 30%
52% of 21 situations better than 86%
Inferno24
42% better than 23%
0.74 better than 70%
84.8 better than 78%
1.01 better than 60%
51% of 110 duels better than 56%
60% of 15 situations better than 94%
Cache19
42% -
0.74 -
80.4 -
1.06-
40% of 55 duels -
53% of 15 situations -
Nuke6
50% -
0.86 -
89.4 -
1.17-
55% of 22 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oizeas plays

Across 291 matches oizeas averages K/R 0.73, ADR 80.2 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 6 players. Averages 16.0 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 50 matches. In 113 of 291 matches the rating was 1.10 or higher (39%), in 99 it was below 0.90. In 270 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: August 2026 at 1.05. oizeas loses the most ELO on Ancient (−430 ELO, win rate 34%). Things go best on Anubis (+273 ELO, win rate 58%). Match no. 3 of the day goes best: 60% win rate, +205 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.1, Win rate +3 pp, ELO +324. Got weaker: Headshots −2 pp. Last 30 days: 90 matches, win rate 49%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.