ohmygodits2zw

Belgium
Streamer

121 followers 1 stream in 30 days 1 avg. viewers last live on Oct 23, 2026

On FACEIT since 2017 297 matches tracked 55 matches in 30 days

How does ohmygodits2zw play?

Rating 1.01 (from 247 matches) K/R 0.73 ADR 81.6 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 247 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.8
Knife kills 4 in 297 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 21%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 43x 4K, 4 aces in 207 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.23, ADR −7.4, Win rate −12 pp, ELO −217

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.75).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −198 ELO
62 matches · 42% win rate
On Mirage −167 ELO
77 matches · 49% win rate
On Inferno −95 ELO
23 matches · 48% win rate

ohmygodits2zw loses the most ELO on Dust 2: −198 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 10 wins in a row · Anubis
  4. Highest rating in a match: 2.58 · Mirage

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
49% better than 33%
0.73 better than 39%
81.3 better than 49%
0.97 better than 23%
46% of 358 duels better than 18%
50% of 24 situations better than 81%
Dust 262
42% better than 16%
0.70 better than 27%
79.3 better than 39%
0.97 better than 24%
43% of 289 duels better than 11%
18% of 22 situations better than 7%
Ancient46
46% better than 28%
0.71 better than 29%
78.7 better than 32%
0.97 better than 25%
51% of 202 duels better than 44%
54% of 13 situations better than 84%
Anubis39
56% better than 60%
0.77 better than 58%
87.2 better than 77%
1.08 better than 60%
47% of 214 duels better than 22%
31% of 16 situations better than 31%
Nuke25
68% better than 87%
0.68 better than 15%
76.1 better than 21%
0.99 better than 31%
46% of 116 duels better than 16%
43% of 14 situations better than 57%
Inferno23
48% better than 23%
0.73 better than 32%
79.8 better than 27%
1.01 better than 23%
47% of 90 duels better than 11%
0% of 4 situations better than 2%
Cache21
52% -
0.81 -
90.8 -
1.17-
60% of 86 duels -
36% of 11 situations -
Overpass4
50% -
0.92 -
100.5 -
1.37-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ohmygodits2zw plays

Across 297 matches ohmygodits2zw averages K/R 0.73 and ADR 81.6; the rating across the 247 rated matches is 1.01. Most room to improve: Opening duels won at 46%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Nuke with a 68% win rate in 25 matches. In 84 of 247 matches the rating was 1.10 or higher (34%), in 111 it was below 0.90. In 207 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: July 2026 at 1.33. ohmygodits2zw loses the most ELO on Dust 2 (−198 ELO, win rate 42%). Things go best on Nuke (+218 ELO, win rate 68%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.23, ADR −7.4, Win rate −12 pp, ELO −217. Last 30 days: 55 matches, win rate 47%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.