ohLurch

USA
Moderator Streamer Player

119 followers 9 streams in 30 days 1 avg. viewers last live on Oct 15, 2026

138 matches tracked 29 matches in 30 days

How does ohLurch play?

Rating 1.02 (from 102 matches) K/R 0.72 ADR 78.5 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 6

Compared with 835 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 74%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 66%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.3
Knife kills 2 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 61%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 25%
MVPs per match 2.3+0.1 · Ø 2.2 better than 72%
4Ks and aces 13x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 49%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +4 pp, ELO +215
= Stayed the same
K/R at 0.69, ADR at 74.5, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months unchanged at 0.69. Slightly below the average (0.72).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −151 ELO
25 matches · 40% win rate
From match 5 of the day −73 ELO
25 matches · 44% win rate

ohLurch loses the most ELO on Ancient: −151 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 57 · Dust 2
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% better than 70%
0.70 better than 44%
76.9 better than 40%
1.00 better than 54%
51% of 146 duels better than 59%
62% of 13 situations better than 95%
Dust 238
50% right on the average
0.74 better than 66%
80.2 better than 60%
1.03 better than 67%
44% of 159 duels better than 21%
33% of 21 situations better than 39%
Ancient25
40% better than 19%
0.67 better than 27%
76.6 better than 36%
0.90 better than 21%
49% of 95 duels better than 44%
56% of 9 situations better than 89%
Nuke14
71% -
0.82 -
83.3 -
1.18-
60% of 48 duels -
0% of 4 situations -
Anubis12
50% -
0.70 -
77.4 -
1.02-
47% of 34 duels -
67% of 3 situations -
Inferno3
33% -
0.73 -
71.9 -
1.76-
100% of 2 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ohLurch plays

Across 138 matches ohLurch averages K/R 0.72 and ADR 78.5; the rating across the 102 rated matches is 1.02. Biggest strength: Utility hit rate at 39%, better than 79% of level 6 players. Most room to improve: 3K rounds at 3.1%, better than only 25% of level 6 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 35 of 102 matches the rating was 1.10 or higher (34%), in 39 it was below 0.90. In 68 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. ohLurch loses the most ELO on Ancient (−151 ELO, win rate 40%). Things go best in match 3 of the day (+153 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +153 ELO. Improved over the last three months: Win rate +4 pp, ELO +215. Unchanged in recent months: K/R at 0.69, ADR at 74.5, Headshots at 47%. Last 30 days: 29 matches, win rate 52%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.