OGFUTO

Russia
Streamer
124 matches tracked 16 matches in 30 days Follow on Twitch

How does OGFUTO play?

Rating 0.94 (from 16 matches) K/R 0.62 ADR 66.8 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 16 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 31% very weak below 0.75 19%
Player type
Hits the head
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 3%
Opening duels won 42%−8 pp better than 3%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 33%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.6−0.1 better than 48%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+7 pp better than 83%
AWP share of kills 10%0 pp level
K/D 0.88−0.11 better than 8%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.3 pp better than 15%
Rounds with 3K 2.8%−1.1 pp better than 8%
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 5x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 33%
Utility damage per round 3.4−0.8 better than 28%
Enemies flashed per round 0.61+0.33 better than 97%
Rounds with a death 70%−3.0 pp better than 80%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 69.2, Headshots at 55%, Win rate at 46%
▼ Got worse
ELO −53

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months: 0.65 (at the start 0.60).

Patterns

From the last 124 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −247 ELO
31 matches · 32% wins
In match 2 of the day −163 ELO
27 matches · 33% wins
From match 5 of the day −162 ELO
30 matches · 40% wins

OGFUTO loses the most ELO on Mirage: −247 ELO, 32% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.31 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 33 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
63% better than 90%
0.65 better than 15%
70.0 better than 7%
0.83–
41% of 105 duels better than 8%
25% of 24 situations better than 18%
Mirage31
32% better than 3%
0.58 better than 3%
62.7 better than 1%
1.00–
45% of 78 duels better than 19%
35% of 20 situations better than 42%
Ancient15
53% better than 63%
0.63 better than 10%
67.4 better than 3%
0.92–
44% of 48 duels better than 18%
38% of 8 situations level
Anubis14
36% –
0.63 –
68.0 –
-
50% of 40 duels –
33% of 9 situations –
Inferno10
20% –
0.55 –
62.4 –
-
56% of 41 duels –
50% of 4 situations –
Nuke9
44% –
0.61 –
69.4 –
0.77–
42% of 31 duels –
67% of 3 situations –
Cache4
100% –
0.73 –
75.4 –
1.61–
47% of 15 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How OGFUTO plays

Across 124 matches OGFUTO averages K/R 0.62 and ADR 66.8; the rating across the 16 rated matches is 0.94. Biggest strength: Headshot rate at 54%. That is better than 83% of players on level 8. Most room to improve: Damage per round (ADR) at 66.8. That is better than only 1% of players on level 8. On average 13.2 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 63% win rate in 38 matches. In 5 of 16 matches the rating was 1.10 or higher (31%), in 8 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. OGFUTO loses the most ELO on Mirage (−247 ELO, win rate 32%). Things go best on Dust 2 (+163 ELO, win rate 63%). Improved over the last three months: K/R +0.05. Got weaker: ELO −53. Unchanged in recent months: ADR at 69.2, Headshots at 55%, Win rate at 46%. Last 30 days: 16 matches, win rate 44%, ELO balance −15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.