ogfrosty4

Japan
Moderator Streamer Player Viewer

10 followers 7 streams in 30 days 3 avg. viewers last live on Nov 7, 2026

On FACEIT since 2024 294 matches tracked 91 matches in 30 days
ELO ▼ 13
1,325
30-day peak: 1,411
Rank EU
#837,422
Japan #21,510 in Japan

How does ogfrosty4 play?

Rating 1.12 (from 274 matches) K/R 0.81 ADR 84.6 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 274 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

Level 6

Compared with 1,070 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 51%+2 pp · Ø 49% better than 62%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+6 pp · Ø 37% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 61%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (45%).

Headshot rate 37%−8 pp · Ø 45% better than 12%
AWP share of kills 10%−1 pp · Ø 11% better than 51%
K/D 1.10+0.14 · Ø 0.96 better than 87%
Pistol kills per match 2.5
Knife kills 4 in 294 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (12.8%).

2K rounds 15.7%+2.9 pp · Ø 12.8% better than 95%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 86%
MVPs per match 2.6+0.5 · Ø 2.1 better than 91%
4Ks and aces 49x 4K, 12 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−3 pp · Ø 35% better than 35%
Utility damage per round 1.8−2.2 · Ø 4.0 better than 7%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 35%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.11, Rating +0.19, ADR +9.0, Headshots +4 pp, Win rate +13 pp, ELO +125
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.82 (at the start 0.71). Well above the average (0.71).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −163 ELO
75 matches · 45% win rate
On Ancient −129 ELO
44 matches · 41% win rate
Between 12:00 and 18:00 −187 ELO, win rate 43%
On Thursdays −172 ELO, win rate 32%

ogfrosty4 loses the most ELO on Mirage: −163 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 61 · Anubis
  3. Highest rating in a match: 2.55 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
45% better than 33%
0.81 better than 86%
84.6 better than 76%
1.12 better than 85%
47% of 239 duels better than 32%
34% of 65 situations better than 44%
Dust 259
46% better than 35%
0.75 better than 67%
80.6 better than 59%
1.03 better than 62%
50% of 202 duels right on the average
42% of 33 situations better than 63%
Ancient44
41% better than 22%
0.86 better than 95%
90.3 better than 92%
1.20 better than 96%
63% of 100 duels better than 98%
37% of 41 situations better than 49%
Anubis38
50% right on the average
0.80 better than 82%
84.7 better than 75%
1.12 better than 84%
56% of 123 duels better than 82%
47% of 30 situations better than 75%
Nuke36
69% better than 91%
0.83 better than 85%
86.5 better than 79%
1.12 better than 80%
51% of 120 duels right on the average
57% of 28 situations better than 91%
Cache23
52% -
0.82 -
83.8 -
1.10-
49% of 59 duels -
61% of 23 situations -
Inferno19
37% better than 9%
0.79 better than 88%
80.2 better than 64%
1.15 better than 94%
45% of 42 duels better than 22%
33% of 15 situations better than 45%

Compared with players on the same level who have at least 15 matches on the map.

How ogfrosty4 plays

Across 294 matches ogfrosty4 averages K/R 0.81 and ADR 84.6; the rating across the 274 rated matches is 1.12. Biggest strength: Rating at 1.12, better than 92% of level 6 players. Most room to improve: Utility damage per round at 1.8, better than only 7% of level 6 players. Averages 18.2 kills per match with 37% headshots. The strongest map is Nuke with a 69% win rate in 36 matches. In 137 of 274 matches the rating was 1.10 or higher (50%), in 85 it was below 0.90. In 274 matches with detailed stats: 49 4Ks and 12 aces. Best month by rating: September 2026 at 1.16. ogfrosty4 loses the most ELO on Mirage (−163 ELO, win rate 45%). Things go best in match 1 of the day (+360 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +360 ELO. Improved over the last three months: K/R +0.11, Rating +0.19, ADR +9.0, Headshots +4 pp, Win rate +13 pp, ELO +125. Last 30 days: 91 matches, win rate 48%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.