og_lrrry

Lithuania
Streamer Player

415 followers 17 streams in 30 days 1 avg. viewers last live on Nov 2, 2026

147 matches tracked 50 matches in 30 days
ELO ▼ 69
1,654
30-day peak: 1,827
Rank EU
#484,664
Lithuania #3,669 in Lithuania

How does og_lrrry play?

Rating 1.15 (from 146 matches) K/R 0.84 ADR 89.6 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 147 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 53%+6 pp · Ø 47% better than 81%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 3.6
Knife kills 1 in 147 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 91%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 94%
4Ks and aces 39x 4K, 6 aces in 143 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 13%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +17 pp, ELO +229
= Stayed the same
K/R at 0.84, Rating at 1.15, ADR at 89.8
▼ Got worse
Headshots −11 pp

Sep to Nov 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.85
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.84. Well above the average (0.72).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
31 matches · 48% win rate
On Sundays −39 ELO, win rate 42%

og_lrrry loses the most ELO on Mirage: −47 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 39 · Nuke

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
52% better than 53%
0.83 better than 89%
87.7 better than 83%
1.15 better than 88%
56% of 190 duels better than 78%
17% of 12 situations better than 8%
Mirage31
48% better than 41%
0.87 better than 94%
95.1 better than 96%
1.19 better than 92%
54% of 196 duels better than 69%
39% of 18 situations better than 52%
Inferno26
58% better than 65%
0.82 better than 90%
86.6 better than 82%
1.13 better than 86%
51% of 191 duels better than 55%
13% of 15 situations better than 6%
Ancient23
57% better than 71%
0.82 better than 90%
90.2 better than 91%
1.12 better than 89%
53% of 121 duels better than 67%
50% of 14 situations better than 74%
Anubis14
43% -
0.86 -
93.6 -
1.14-
57% of 99 duels -
29% of 7 situations -
Cache10
40% -
0.77 -
81.4 -
1.08-
51% of 53 duels -
38% of 8 situations -
Nuke9
44% -
0.91 -
91.7 -
1.26-
53% of 62 duels -
0% of 4 situations -
Vertigo3
33% -
0.81 -
76.5 -
1.09-
50% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How og_lrrry plays

Across 147 matches og_lrrry averages K/R 0.84 and ADR 89.6; the rating across the 146 rated matches is 1.15. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Utility damage per round at 2.5, better than only 13% of level 8 players. Averages 18.6 kills per match with 53% headshots. The strongest map is Inferno with a 58% win rate in 26 matches. In 75 of 147 matches the rating was 1.10 or higher (51%), in 36 it was below 0.90. In 143 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: October 2026 at 1.17. og_lrrry loses the most ELO on Mirage (−47 ELO, win rate 48%). Things go best on Inferno (+84 ELO, win rate 58%). Improved over the last three months: Win rate +17 pp, ELO +229. Got weaker: Headshots −11 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.15, ADR at 89.8. Last 30 days: 50 matches, win rate 48%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.