officialopti

Germany
Player
225 matches tracked 51 matches in 30 days
ELO ▼ 359
1,618
30-day peak: 1,997
Rank EU
#530,282
Germany #14,795 in Germany

How does officialopti play?

Rating 0.98 (from 125 matches) K/R 0.72 ADR 77.7 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 8

Compared with 1,481 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 64%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.00−0.01 · Ø 1.01 better than 48%
Pistol kills per match 2.4
Knife kills 13 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 27%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 19x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 71%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 79%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 77.2
▼ Got worse
K/R −0.04, Win rate −7 pp, ELO −435

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −349 ELO
44 matches · 36% win rate
On Dust 2 −201 ELO
62 matches · 44% win rate
On Saturdays −199 ELO, win rate 33%

officialopti loses the most ELO in match 3 of the day: −349 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 9 wins in a row · Inferno
  5. Reached level 10 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
44% better than 27%
0.73 right on the average
77.3 better than 33%
1.06 better than 66%
58% of 130 duels better than 86%
26% of 19 situations better than 19%
Mirage51
57% better than 74%
0.74 better than 57%
80.1 better than 51%
1.08 better than 72%
52% of 117 duels better than 60%
20% of 10 situations better than 10%
Inferno40
45% better than 30%
0.70 better than 46%
78.3 better than 49%
0.89 better than 16%
40% of 98 duels better than 9%
42% of 12 situations better than 59%
Ancient22
50% right on the average
0.74 better than 53%
80.6 better than 52%
1.04-
60% of 52 duels better than 93%
38% of 8 situations right on the average
Anubis16
38% better than 13%
0.61 better than 5%
71.4 better than 8%
0.84-
37% of 52 duels better than 2%
25% of 4 situations better than 18%
Nuke16
38% better than 10%
0.68 better than 21%
72.8 better than 17%
0.90-
39% of 51 duels better than 5%
43% of 7 situations better than 62%
Cache13
38% -
0.76 -
77.6 -
0.88-
39% of 23 duels -
33% of 3 situations -
Overpass3
33% -
0.75 -
81.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How officialopti plays

Across 225 matches officialopti averages K/R 0.72 and ADR 77.7; the rating across the 125 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 15.9 kills per match with 49% headshots. The strongest map is Mirage with a 57% win rate in 51 matches. In 44 of 125 matches the rating was 1.10 or higher (35%), in 49 it was below 0.90. In 125 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. officialopti loses the most ELO in match 3 of the day (−349 ELO, win rate 36%). Things go best in match 1 of the day (+208 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +208 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Win rate −7 pp, ELO −435. Unchanged in recent months: ADR at 77.2. Last 30 days: 51 matches, win rate 37%, net ELO −340.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.