officialkenzyy

Denmark
Streamer Player
300 matches tracked 92 matches in 30 days

How does officialkenzyy play?

Rating 1.01 K/R 0.69 ADR 76.5 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so right on the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.3
Knife kills 1 in 300 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 16%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 30x 4K, 2 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 61%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 27%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +395
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.10, ADR −6.6, Win rate −6 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −204 ELO
36 matches · 47% win rate
On Dust 2 −172 ELO
55 matches · 42% win rate
Between 0:00 and 6:00 −106 ELO, win rate 25%
On Sundays −235 ELO, win rate 33%

officialkenzyy loses the most ELO on Ancient: −204 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 1.94 · Mirage

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis58
55% better than 58%
0.68 better than 20%
76.3 better than 24%
1.01 better than 39%
53% of 188 duels better than 56%
36% of 33 situations better than 42%
Dust 255
42% better than 15%
0.64 better than 8%
72.0 better than 10%
0.93 better than 14%
45% of 194 duels better than 16%
26% of 38 situations better than 18%
Mirage47
38% better than 5%
0.71 better than 32%
82.2 better than 55%
1.02 better than 42%
49% of 174 duels better than 35%
53% of 36 situations better than 88%
Nuke44
55% better than 45%
0.69 better than 23%
73.8 better than 15%
0.99 better than 28%
47% of 127 duels better than 25%
42% of 26 situations better than 52%
Ancient36
47% better than 30%
0.72 better than 36%
77.1 better than 26%
1.06 better than 56%
48% of 112 duels better than 29%
38% of 24 situations right on the average
Inferno36
58% better than 59%
0.71 better than 26%
78.6 better than 25%
1.06 better than 39%
50% of 109 duels better than 25%
36% of 22 situations better than 43%
Cache22
68% -
0.69 -
76.3 -
1.02-
47% of 89 duels -
50% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How officialkenzyy plays

Across 300 matches officialkenzyy averages K/R 0.69, ADR 76.5 and a rating of 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Cache with a 68% win rate in 22 matches. In 114 of 300 matches the rating was 1.10 or higher (38%), in 121 it was below 0.90. In 291 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. officialkenzyy loses the most ELO on Ancient (−204 ELO, win rate 47%). Things go best on Nuke (+187 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, +10 ELO. Improved over the last three months: Headshots +4 pp, ELO +395. Got weaker: K/R −0.09, Rating −0.10, ADR −6.6, Win rate −6 pp. Last 30 days: 92 matches, win rate 52%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.