ofeblo27

Jamaica
Player
315 matches tracked 171 matches in 30 days

How does ofeblo27 play?

Rating 1.07 (from 279 matches) K/R 0.77 ADR 86.1 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 279 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 53%+3 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 1.04+0.02 · Ø 1.02 better than 63%
Pistol kills per match 2.3
Knife kills 9 in 315 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 60%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 65x 4K, 6 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 74%+2 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ADR +6.4, Win rate +5 pp, ELO +683
= Stayed the same
Rating at 1.07, Headshots at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −262 ELO
74 matches · 45% win rate
From match 5 of the day −198 ELO
110 matches · 45% win rate
Between 18:00 and 24:00 −20 ELO, win rate 47%
On Fridays −168 ELO, win rate 40%

ofeblo27 loses the most ELO on Mirage: −262 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.53 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
45% better than 29%
0.71 better than 40%
79.2 better than 47%
1.00 better than 46%
47% of 303 duels better than 29%
24% of 42 situations better than 14%
Anubis63
54% better than 60%
0.80 better than 84%
89.0 better than 91%
1.14 better than 88%
53% of 283 duels better than 64%
31% of 35 situations better than 33%
Ancient61
64% better than 87%
0.83 better than 90%
93.7 better than 95%
1.12 better than 85%
59% of 322 duels better than 90%
36% of 25 situations better than 43%
Dust 258
50% right on the average
0.73 right on the average
82.4 better than 63%
1.01 better than 48%
48% of 275 duels better than 35%
33% of 30 situations better than 36%
Nuke22
41% better than 14%
0.75 right on the average
82.9 better than 58%
1.04 right on the average
54% of 84 duels better than 60%
24% of 17 situations better than 14%
Inferno21
62% better than 77%
0.79 better than 74%
85.4 better than 70%
1.09 better than 68%
48% of 101 duels better than 28%
43% of 7 situations better than 60%
Cache10
60% -
0.89 -
99.2 -
1.25-
62% of 52 duels -
43% of 7 situations -
Vertigo4
25% -
0.97 -
98.3 -
1.22-
81% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ofeblo27 plays

Across 315 matches ofeblo27 averages K/R 0.77 and ADR 86.1; the rating across the 279 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 9 players. Averages 17.1 kills per match with 46% headshots. The strongest map is Ancient with a 64% win rate in 61 matches. In 118 of 279 matches the rating was 1.10 or higher (42%), in 90 it was below 0.90. In 245 matches with detailed stats: 65 4Ks and 6 aces. Best month by rating: August 2026 at 1.16. ofeblo27 loses the most ELO on Mirage (−262 ELO, win rate 45%). Things go best on Ancient (+470 ELO, win rate 64%). Match no. 4 of the day goes best: 60% win rate, +142 ELO. Improved over the last three months: K/R +0.04, ADR +6.4, Win rate +5 pp, ELO +683. Unchanged in recent months: Rating at 1.07, Headshots at 46%. Last 30 days: 171 matches, win rate 54%, net ELO +337.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.