obxvision

Poland
Player
216 matches tracked 24 matches in 30 days
ELO ▲ 95
2,277
30-day peak: 2,318
Rank EU
#112,253
Poland #6,103 in Poland

How does obxvision play?

Rating 1.34 (from 99 matches) K/R 0.91 ADR 94.5 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 99 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 46% good 1.10 to 1.29 11% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.30+0.27 · Ø 1.03 better than 96%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.4% of rounds and so well above the average (13.5%).

2K rounds 18.4%+4.9 pp · Ø 13.5% better than 99%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 24x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +6.9, Win rate +15 pp, ELO +311
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Dec 2025 to Apr 2026.

Kills per round (K/R)

0.96
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.96. Last 3 months: 0.94 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −306 ELO
85 matches · 41% win rate
On Ancient −250 ELO
25 matches · 40% win rate
On Mondays −144 ELO, win rate 39%

obxvision loses the most ELO in match 1 of the day: −306 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Anubis
  2. Highest rating in a match: 2.59 · Inferno
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
48% better than 35%
0.92 better than 96%
95.7 better than 95%
1.32 better than 97%
56% of 126 duels better than 74%
44% of 18 situations better than 65%
Dust 236
42% better than 16%
0.84 better than 86%
89.1 better than 83%
1.20 better than 88%
54% of 83 duels better than 64%
36% of 14 situations better than 45%
Inferno36
61% better than 71%
0.95 better than 97%
101.7 better than 98%
1.44 better than 99%
58% of 96 duels better than 70%
56% of 9 situations better than 86%
Ancient25
40% better than 14%
0.91 better than 97%
95.7 better than 95%
1.34-
59% of 39 duels better than 88%
0% of 5 situations better than 1%
Cache20
60% -
0.94 -
96.5 -
1.39-
61% of 33 duels -
43% of 7 situations -
Nuke17
47% better than 22%
0.92 better than 96%
92.6 better than 90%
1.37-
67% of 15 duels better than 99%
50% of 2 situations better than 76%
Anubis10
60% -
0.94 -
87.7 -
1.43-
58% of 36 duels -
43% of 7 situations -
Overpass8
63% -
0.85 -
86.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How obxvision plays

Across 216 matches obxvision averages K/R 0.91 and ADR 94.5; the rating across the 99 rated matches is 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.3 kills per match with 53% headshots. The strongest map is Inferno with a 61% win rate in 36 matches. In 68 of 99 matches the rating was 1.10 or higher (69%), in 15 it was below 0.90. In 71 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: June 2026 at 1.48. obxvision loses the most ELO in match 1 of the day (−306 ELO, win rate 41%). Things go best in match 2 of the day (+242 ELO, win rate 57%). From match no. 5 of the day on, things go best: 59% win rate, +80 ELO. Improved over the last three months: K/R +0.08, ADR +6.9, Win rate +15 pp, ELO +311. Got weaker: Headshots −4 pp. Last 30 days: 24 matches, win rate 58%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.