obemexxx

Ukraine
Streamer
On FACEIT since 2025 200 matches tracked 29 matches in 30 days
ELO ▲ 107
1,275
30-day peak: 1,331
Rank EU
#899,350
Ukraine #35,179 in Ukraine

How does obemexxx play?

Rating 0.99 K/R 0.70 ADR 78.2 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
Multi-killsClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 6

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 53%+4 pp · Ø 49% better than 80%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (37%).

Clutch 1v1 won 44%+7 pp · Ø 37% better than 83%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 64%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (45%).

Headshot rate 33%−12 pp · Ø 45% better than 3%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.99+0.03 · Ø 0.96 better than 59%
Pistol kills per match 1.9
Knife kills 3 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so slightly above the average (12.8%).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 69%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 15x 4K, 6 aces in 82 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.0).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 7.6+3.6 · Ø 4.0 better than 97%
Enemies flashed per round 0.40+0.15 · Ø 0.25 better than 86%
Deaths per round 71%−2 pp · Ø 73% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.08, Rating +0.13, ADR +6.4, ELO +110
= Stayed the same
Headshots at 33%
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.65). Just above the average (0.71).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −235 ELO
27 matches · 33% win rate
Between 12:00 and 18:00 −331 ELO, win rate 39%
On Wednesdays −115 ELO, win rate 39%

obemexxx loses the most ELO on Ancient: −235 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.27 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
58% better than 76%
0.69 better than 38%
77.7 better than 44%
0.99 right on the average
53% of 275 duels better than 70%
36% of 44 situations better than 47%
Dust 258
48% better than 43%
0.70 better than 41%
78.2 better than 44%
1.02 better than 60%
50% of 216 duels right on the average
41% of 37 situations better than 62%
Ancient27
33% better than 8%
0.66 better than 22%
75.5 better than 28%
0.89 better than 18%
49% of 97 duels right on the average
31% of 13 situations better than 34%
Inferno16
56% better than 64%
0.65 better than 29%
75.0 better than 35%
0.94 better than 38%
50% of 60 duels better than 54%
56% of 9 situations better than 88%
Anubis12
75% -
0.80 -
91.0 -
1.16-
44% of 59 duels -
25% of 8 situations -
Nuke9
22% -
0.76 -
82.6 -
1.01-
51% of 47 duels -
40% of 5 situations -
Cache3
67% -
0.73 -
74.1 -
1.02-
20% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How obemexxx plays

Across 200 matches obemexxx averages K/R 0.70, ADR 78.2 and a rating of 0.99. Biggest strength: Utility damage per round at 7.6, better than 97% of level 6 players. Most room to improve: Headshot rate at 33%, better than only 3% of level 6 players. Averages 15.1 kills per match with 33% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 68 of 200 matches the rating was 1.10 or higher (34%), in 91 it was below 0.90. In 82 matches with detailed stats: 15 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. obemexxx loses the most ELO on Ancient (−235 ELO, win rate 33%). Things go best on Mirage (+370 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate, +345 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +6.4, ELO +110. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 33%. Last 30 days: 29 matches, win rate 55%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.