NZaur

Russia
Streamer
513 matches tracked 124 matches in 30 days
ELO ▲ 27
2,280
30-day peak: 2,484
Rank EU
#110,861
Russia #31,187 in Russia

How does NZaur play?

Rating 0.92 (from 394 matches) K/R 0.64 ADR 74.3 from 513 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 395 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.91−0.12 · Ø 1.03 better than 8%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 35x 4K, 5 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +82
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 75.7, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 513 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −223 ELO
64 matches · 45% win rate
On Mirage −153 ELO
133 matches · 48% win rate
On Tuesdays −149 ELO, win rate 45%

NZaur loses the most ELO on Nuke: −223 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.31 · Nuke
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 513 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2136
52% right on the average
0.64 better than 8%
73.2 better than 12%
0.93 better than 14%
44% of 484 duels better than 13%
34% of 56 situations better than 41%
Mirage133
48% better than 33%
0.63 better than 7%
74.0 better than 16%
0.90 better than 9%
41% of 381 duels better than 6%
39% of 54 situations better than 53%
Anubis108
49% better than 36%
0.66 better than 13%
77.4 better than 30%
0.93 better than 16%
46% of 380 duels better than 21%
34% of 38 situations better than 43%
Nuke64
45% better than 20%
0.66 better than 13%
73.3 better than 15%
0.95 better than 19%
48% of 195 duels better than 25%
44% of 27 situations better than 63%
Inferno34
47% better than 27%
0.66 better than 14%
77.5 better than 27%
0.93 better than 12%
51% of 120 duels better than 39%
33% of 12 situations better than 40%
Cache15
80% -
0.61 -
70.2 -
0.87-
47% of 66 duels -
75% of 4 situations -
Ancient14
36% -
0.57 -
69.0 -
0.80-
36% of 11 duels -
-
Overpass9
89% -
0.60 -
70.9 -
1.04-
50% of 2 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NZaur plays

Across 513 matches NZaur averages K/R 0.64 and ADR 74.3; the rating across the 394 rated matches is 0.92. Most room to improve: Rating at 0.92, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 51% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 100 of 395 matches the rating was 1.10 or higher (25%), in 198 it was below 0.90. In 294 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. NZaur loses the most ELO on Nuke (−223 ELO, win rate 45%). Things go best on Dust 2 (+339 ELO, win rate 52%). Match no. 4 of the day goes best: 56% win rate, +159 ELO. Improved over the last three months: Win rate +4 pp, ELO +82. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 75.7, Headshots at 52%. Last 30 days: 124 matches, win rate 50%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.