nuor1_
How does nuor1_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 1,693 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average46% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average40% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).
Utility and deaths
Average0.08 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months unchanged at 0.72. Just below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.03. Last 3 months: 1.01 (at the start 0.87). Just below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 80.9. Last 3 months: 77.9 (at the start 76.5). Just below the average (80.0).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 38% (at the start 45%). Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 49% (at the start 59%). Slightly below the average (51%).
Best month: October 2026 with 2,042. Last 3 months: 1,809 (at the start 1,939).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
nuor1_ loses the most ELO on Ancient: −119 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 50 · Nuke
- Recorded match no. 100 · Ancient
- Reached level 10 · Ancient
- Highest rating in a match: 2.05 · Dust 2
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How nuor1_ plays
Across 148 matches nuor1_ averages K/R 0.72 and ADR 77.5; the rating across the 124 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 16.6 kills per match with 40% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 38 of 124 matches the rating was 1.10 or higher (31%), in 54 it was below 0.90. In 104 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. nuor1_ loses the most ELO on Ancient (−119 ELO, win rate 51%). Things go best on Mirage (+2 ELO, win rate 52%). Improved over the last three months: Rating +0.14. Got weaker: Headshots −7 pp, Win rate −10 pp, ELO −130. Unchanged in recent months: K/R at 0.72, ADR at 77.9. Last 30 days: 74 matches, win rate 43%, net ELO −236.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.