noy01_
Compared with 1,282 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average50% headshots and so clearly above the average (46%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so just below the average (13.0%).
Utility and deaths
Average6.3 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.73).
Rating, 1.00 is an average match
Last 3 months unchanged at 0.97. Slightly below the average (1.01).
Damage per round (ADR)
Last 3 months: 81.3 (at the start 78.9). Just above the average (79.7).
Share of headshot kills
Last 3 months: 50% (at the start 51%). Clearly above the average (46%).
Matches won (win rate)
Last 3 months: 54% (at the start 43%). Clearly above the average (51%).
Last 3 months: 1,401 (at the start 1,142).
Rounds with first kill
Last 3 months: 10% (at the start 9%). Right on the average (10%).
1v1 clutches won
Last 3 months: 27% (at the start 32%). Well below the average (39%).
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
noy01_ loses the most ELO from match 5 of the day: −131 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 13 wins in a row · Ancient
- Recorded match no. 100 · Mirage
- Most kills in a match: 39 · Dust 2
- Highest rating in a match: 1.69 · Anubis
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How noy01_ plays
Across 140 matches noy01_ averages K/R 0.69, ADR 80.3 and a rating of 0.97. Biggest strength: Utility damage per round at 6.3, better than 90% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 7 players. Averages 15.7 kills per match with 50% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 44 of 140 matches the rating was 1.10 or higher (31%), in 57 it was below 0.90. In 140 matches with detailed stats: 16 4Ks and 1 ace. noy01_ loses the most ELO from match 5 of the day (−131 ELO, win rate 43%). Things go best in match 2 of the day (+91 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +91 ELO. Improved over the last three months: Win rate +11 pp, ELO +259, First kills +1 pp. Got weaker: Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 81.3, Headshots at 50%. Last 30 days: 2 matches, win rate 0%, net ELO −40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.