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Not_Feeder_

Japan
Streamer
222 matches tracked

How does Not_Feeder_ play?

Rating 1.10 K/R 0.79 ADR 85.2 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 222 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.07+0.05 · Ø 1.02 better than 70%
Pistol kills per match 2.8
Knife kills 3 in 222 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.3%).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 91%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 46x 4K, 10 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 80%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +50
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.12, Rating −0.16, ADR −11.8, Headshots −3 pp

Sep to Oct 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.74 (at the start 0.86). Just above the average (0.73).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −212 ELO
58 matches · 41% win rate
On Nuke −49 ELO
20 matches · 45% win rate
On Wednesdays −183 ELO, win rate 35%

Not_Feeder_ loses the most ELO in match 1 of the day: −212 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Recorded match no. 100 · Nuke
  4. Highest rating in a match: 2.31 · Cache
  5. Most kills in a match: 41 · Anubis

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
50% right on the average
0.76 better than 65%
82.9 better than 63%
1.06 better than 64%
43% of 329 duels better than 12%
55% of 22 situations better than 88%
Mirage53
51% better than 53%
0.82 better than 85%
85.1 better than 74%
1.14 better than 85%
53% of 282 duels better than 64%
39% of 38 situations better than 54%
Anubis46
48% better than 39%
0.83 better than 88%
88.9 better than 86%
1.14 better than 84%
55% of 275 duels better than 71%
36% of 28 situations better than 47%
Inferno27
48% better than 37%
0.78 better than 73%
85.9 better than 73%
1.05 better than 52%
51% of 164 duels better than 45%
35% of 17 situations better than 45%
Nuke20
45% better than 18%
0.74 right on the average
82.4 better than 64%
1.00 better than 39%
49% of 104 duels better than 37%
42% of 12 situations right on the average
Cache7
57% -
0.95 -
93.5 -
1.40-
55% of 42 duels -
50% of 2 situations -
Ancient6
50% -
0.77 -
80.5 -
0.96-
48% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Not_Feeder_ plays

Across 222 matches Not_Feeder_ averages K/R 0.79, ADR 85.2 and a rating of 1.10. Biggest strength: 3K rounds at 5.1%, better than 86% of level 9 players. Averages 17.8 kills per match with 47% headshots. The strongest map is Mirage with a 51% win rate in 53 matches. In 100 of 222 matches the rating was 1.10 or higher (45%), in 73 it was below 0.90. In 212 matches with detailed stats: 46 4Ks and 10 aces. Best month by rating: August 2026 at 1.20. Not_Feeder_ loses the most ELO in match 1 of the day (−212 ELO, win rate 41%). Things go best in match 2 of the day (+331 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +331 ELO. Improved over the last three months: ELO +50. Got weaker: K/R −0.12, Rating −0.16, ADR −11.8, Headshots −3 pp. Unchanged in recent months: Win rate at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.