noofear

Poland
Moderator Streamer Player
284 matches tracked 66 matches in 30 days Follow on Twitch

How does noofear play?

Rating 1.02 (from 165 matches) K/R 0.75 ADR 83.2 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 165 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 25%+14 pp better than 92%
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.8
Knife kills 14 in 284 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+0.8 pp better than 67%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 26x 4K, 4 aces in 165 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.3+1.2 better than 78%
Enemies flashed per round 0.48+0.18 better than 89%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.9, Headshots at 44%, ELO at 2,442
▼ Got worse
K/R −0.04, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77).

Patterns

From the last 284 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −300 ELO
83 matches · 41% wins
On Anubis −88 ELO
27 matches · 41% wins
On Saturdays −98 ELO, win rate 39%

noofear loses the most ELO in match 1 of the day: −300 ELO, 41% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.04 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
58% better than 74%
0.80 better than 75%
87.7 better than 80%
1.08 better than 65%
63% of 468 duels better than 96%
42% of 72 situations better than 61%
Inferno57
44% better than 21%
0.75 level
83.5 better than 55%
1.10 better than 62%
58% of 236 duels better than 75%
48% of 29 situations better than 71%
Cache38
50% -
0.68 -
78.3 -
0.91-
52% of 188 duels -
50% of 26 situations -
Ancient27
41% better than 16%
0.69 better than 22%
79.7 better than 41%
0.93 better than 14%
54% of 78 duels better than 62%
56% of 9 situations better than 86%
Anubis27
41% better than 15%
0.67 better than 15%
74.2 better than 14%
0.91-
53% of 133 duels better than 56%
55% of 11 situations better than 86%
Nuke9
78% -
0.77 -
85.0 -
1.01-
55% of 47 duels -
100% of 1 situations -
Dust 25
60% -
0.77 -
85.2 -
1.05-
50% of 22 duels -
50% of 2 situations -
Overpass5
60% -
0.81 -
95.2 -
-
-
-
Vertigo4
25% -
0.63 -
68.4 -
0.85-
35% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How noofear plays

Across 284 matches noofear averages K/R 0.75 and ADR 83.2; the rating across the 165 rated matches is 1.02. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 17% of players on level 10. On average 16.2 kills per match, 44% of them headshots. The strongest map is Mirage with a 58% win rate in 112 matches. In 68 of 165 matches the rating was 1.10 or higher (41%), in 59 it was below 0.90. In 165 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. noofear loses the most ELO in match 1 of the day (−300 ELO, win rate 41%). Things go best on Mirage (+207 ELO, win rate 58%). Got weaker: K/R −0.04, Win rate −5 pp. Unchanged in recent months: ADR at 81.9, Headshots at 44%, ELO at 2,442. Last 30 days: 66 matches, win rate 50%, ELO balance +5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.