nigh0ne

nigh0ne

Russia
Streamer

414 followers 2 streams in 30 days 2 avg. viewers last live on Oct 13, 2026

202 matches tracked 40 matches in 30 days

How does nigh0ne play?

Rating 1.00 (from 182 matches) K/R 0.70 ADR 75.2 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 87%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (46%).

Headshot rate 36%−10 pp · Ø 46% better than 8%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.4
Knife kills 5 in 202 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 19%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 7%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 4x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.27).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 14%
Deaths per round 70%−2 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +9 pp, Win rate +3 pp, ELO +64
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −6.1

Sep to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.61
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.86. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −179 ELO
60 matches · 42% win rate
On Dust 2 −145 ELO
48 matches · 44% win rate
On Sundays −374 ELO, win rate 32%

nigh0ne loses the most ELO on Mirage: −179 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.47 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
42% better than 22%
0.69 better than 35%
74.4 better than 26%
0.98 better than 44%
47% of 169 duels better than 34%
29% of 35 situations better than 25%
Dust 248
44% better than 28%
0.66 better than 19%
71.0 better than 9%
0.94 better than 27%
53% of 178 duels better than 68%
42% of 31 situations better than 64%
Ancient37
54% better than 68%
0.75 better than 60%
81.5 better than 57%
1.07 better than 73%
58% of 165 duels better than 87%
40% of 25 situations better than 54%
Inferno18
50% better than 43%
0.69 better than 41%
75.1 better than 31%
0.92 better than 29%
50% of 56 duels right on the average
33% of 9 situations better than 42%
Nuke16
50% better than 33%
0.65 better than 12%
69.5 better than 6%
0.97-
49% of 41 duels better than 35%
33% of 15 situations better than 42%
Anubis14
64% -
0.73 -
78.6 -
1.05-
48% of 50 duels -
50% of 6 situations -
Overpass3
33% -
0.77 -
84.7 -
1.02-
100% of 10 duels -
0% of 2 situations -
Train3
100% -
1.02 -
92.5 -
1.52-
72% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nigh0ne plays

Across 202 matches nigh0ne averages K/R 0.70 and ADR 75.2; the rating across the 182 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 7 players. Most room to improve: 3K rounds at 2.7%, better than only 7% of level 7 players. Averages 15.4 kills per match with 36% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 63 of 182 matches the rating was 1.10 or higher (35%), in 69 it was below 0.90. In 46 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: November 2025 at 1.12. nigh0ne loses the most ELO on Mirage (−179 ELO, win rate 42%). Things go best in match 1 of the day (+299 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +299 ELO. Improved over the last three months: Headshots +9 pp, Win rate +3 pp, ELO +64. Got weaker: K/R −0.07, Rating −0.09, ADR −6.1. Last 30 days: 40 matches, win rate 48%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.