niefortunny

Poland
Streamer
259 matches tracked 17 matches in 30 days
ELO ▼ 50
2,922
30-day peak: 2,994
Rank EU ▼ 1,256 places
#11,087
Poland #566 in Poland
30 days · prev. #9,831 · best #9,831

How does niefortunny play?

Rating 1.19 (from 124 matches) K/R 0.84 ADR 85.1 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 124 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 8%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 7%
AWP share of kills 43%+31 pp · Ø 12% better than 99%
K/D 1.27+0.22 · Ø 1.05 better than 93%
Pistol kills per match 2.8 from the last 257
Knife kills 1 in 257 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 51%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 20x 4K, 4 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +98
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.07, ADR −4.6

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.86
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.90. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −41 ELO
44 matches · 50% win rate
On Thursdays −82 ELO, win rate 39%

niefortunny loses the most ELO on Anubis: −41 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Dust 2
  2. Longest win streak: 11 wins in a row · Ancient
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 53%
0.88 better than 92%
89.6 better than 83%
1.28 better than 95%
62% of 165 duels better than 94%
38% of 13 situations right on the average
Ancient55
60% better than 72%
0.80 better than 71%
79.5 better than 36%
1.13 better than 74%
62% of 119 duels better than 93%
30% of 20 situations better than 29%
Dust 253
64% better than 85%
0.88 better than 92%
90.1 better than 85%
1.26 better than 93%
57% of 141 duels better than 75%
48% of 23 situations better than 75%
Anubis44
50% better than 36%
0.79 better than 68%
79.1 better than 35%
1.04 better than 44%
46% of 99 duels better than 18%
50% of 12 situations better than 77%
Nuke19
42% better than 11%
0.81 better than 67%
84.9 better than 61%
1.10-
67% of 42 duels better than 98%
0% of 5 situations better than 1%
Cache3
100% -
0.89 -
90.8 -
1.36-
71% of 14 duels -
0% of 1 situations -
Inferno3
0% -
0.72 -
75.7 -
1.31-
54% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How niefortunny plays

Across 259 matches niefortunny averages K/R 0.84 and ADR 85.1; the rating across the 124 rated matches is 1.19. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 64% win rate in 53 matches. In 74 of 124 matches the rating was 1.10 or higher (60%), in 30 it was below 0.90. In 79 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: July 2026 at 1.23. niefortunny loses the most ELO on Anubis (−41 ELO, win rate 50%). Things go best on Dust 2 (+253 ELO, win rate 64%). From match no. 5 of the day on, things go best: 61% win rate, +42 ELO. Improved over the last three months: Headshots +4 pp, ELO +98. Got weaker: K/R −0.07, ADR −4.6. Unchanged in recent months: Win rate at 54%. Last 30 days: 17 matches, win rate 47%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.