networks131

Sweden
Moderator Streamer Player Viewer
262 matches tracked

How does networks131 play?

Rating 1.04 (from 138 matches) K/R 0.70 ADR 73.3 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.7
Knife kills 1 in 262 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 12x 4K, 2 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 24%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether networks131 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 201 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: August 2026 with 0.75.

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −221 ELO
33 matches · 33% win rate
On Mirage −89 ELO
88 matches · 45% win rate
On Saturdays −315 ELO, win rate 34%

networks131 loses the most ELO on Ancient: −221 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.27 · Mirage
  3. Most kills in a match: 44 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
45% better than 24%
0.69 better than 27%
73.1 better than 14%
1.05 better than 58%
52% of 188 duels better than 56%
31% of 26 situations better than 30%
Dust 278
54% better than 62%
0.68 better than 22%
70.6 better than 8%
1.03 right on the average
43% of 140 duels better than 11%
33% of 36 situations better than 37%
Ancient33
33% better than 8%
0.69 better than 29%
72.0 better than 11%
1.00-
53% of 47 duels better than 62%
10% of 10 situations better than 3%
Anubis26
50% better than 43%
0.71 better than 36%
76.2 better than 26%
0.98-
60% of 40 duels better than 90%
75% of 8 situations better than 98%
Nuke21
52% better than 42%
0.75 better than 47%
79.3 better than 42%
1.03-
57% of 47 duels better than 75%
56% of 9 situations better than 90%
Inferno10
70% -
0.77 -
78.9 -
1.29-
67% of 15 duels -
0% of 2 situations -
Overpass4
75% -
0.69 -
78.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How networks131 plays

Across 262 matches networks131 averages K/R 0.70 and ADR 73.3; the rating across the 138 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.3, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 52 of 138 matches the rating was 1.10 or higher (38%), in 43 it was below 0.90. In 55 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. networks131 loses the most ELO on Ancient (−221 ELO, win rate 33%). Things go best on Dust 2 (+238 ELO, win rate 54%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.