neostarFTD

neostarFTD

Netherlands
Streamer Player

4 followers 10 streams in 30 days 1 avg. viewers last live on Sep 28, 2026

325 matches tracked 122 matches in 30 days

How does neostarFTD play?

Rating 0.93 (from 246 matches) K/R 0.66 ADR 74.1 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 246 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 73%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.95−0.08 · Ø 1.03 better than 20%
Pistol kills per match 2.7
Knife kills 10 in 325 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 5%
MVPs per match 1.9−0.5 · Ø 2.4 better than 11%
4Ks and aces 33x 4K, 2 aces in 247 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.65, ADR at 73.6, Win rate at 50%, ELO at 2,121
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −197 ELO
66 matches · 45% win rate
On Dust 2 −189 ELO
92 matches · 52% win rate
Between 0:00 and 6:00 −1 ELO, win rate 45%

neostarFTD loses the most ELO in match 2 of the day: −197 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Cache
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
52% right on the average
0.64 better than 9%
72.3 better than 12%
0.91 better than 12%
49% of 273 duels better than 41%
54% of 59 situations better than 85%
Mirage88
53% better than 58%
0.66 better than 15%
75.6 better than 24%
0.92 better than 16%
50% of 341 duels better than 42%
43% of 40 situations better than 66%
Anubis53
45% better than 28%
0.68 better than 20%
76.5 better than 23%
0.96 better than 24%
48% of 198 duels better than 30%
29% of 34 situations better than 28%
Ancient39
44% better than 24%
0.67 better than 18%
72.6 better than 11%
0.95 better than 24%
51% of 107 duels better than 46%
25% of 20 situations better than 18%
Nuke31
58% better than 64%
0.62 better than 6%
70.3 better than 9%
0.92 better than 15%
53% of 103 duels better than 55%
50% of 20 situations better than 76%
Inferno18
50% better than 37%
0.68 better than 23%
79.5 better than 43%
1.07-
47% of 53 duels better than 24%
22% of 9 situations better than 17%
Cache4
25% -
0.66 -
66.4 -
0.95-
50% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neostarFTD plays

Across 325 matches neostarFTD averages K/R 0.66 and ADR 74.1; the rating across the 246 rated matches is 0.93. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 53% headshots. The strongest map is Nuke with a 58% win rate in 31 matches. In 66 of 246 matches the rating was 1.10 or higher (27%), in 120 it was below 0.90. In 247 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 0.95. neostarFTD loses the most ELO in match 2 of the day (−197 ELO, win rate 45%). Things go best in match 4 of the day (+96 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +96 ELO. Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.65, ADR at 73.6, Win rate at 50%, ELO at 2,121. Last 30 days: 122 matches, win rate 51%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.