neor69_

Poland
Streamer

19 followers 4 streams in 30 days 1 avg. viewers last live on Nov 4, 2026

254 matches tracked 81 matches in 30 days
ELO ▲ 128
1,762
30-day peak: 1,788
Rank EU
#402,440
Poland #24,605 in Poland

How does neor69_ play?

Rating 1.20 (from 212 matches) K/R 0.85 ADR 89.8 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 212 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 56%+6 pp · Ø 50% better than 88%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.17+0.16 · Ø 1.01 better than 91%
Pistol kills per match 3.0
Knife kills 5 in 254 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.0%).

2K rounds 16.0%+2.8 pp · Ø 13.2% better than 96%
3K rounds 5.9%+1.9 pp · Ø 4.0% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 57x 4K, 7 aces in 209 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.3).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 3%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.15, ADR +15.2, ELO +89
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.82
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.91. Last 3 months: 0.87 (at the start 0.72). Well above the average (0.73).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −132 ELO
23 matches · 35% win rate
On Nuke −78 ELO
26 matches · 42% win rate
On Sundays −372 ELO, win rate 40%

neor69_ loses the most ELO on Dust 2: −132 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 58 · Ancient
  3. Highest rating in a match: 2.59 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
56% better than 70%
0.86 better than 92%
91.1 better than 92%
1.22 better than 94%
58% of 479 duels better than 85%
26% of 46 situations better than 19%
Ancient50
64% better than 86%
0.88 better than 95%
93.5 better than 95%
1.25 better than 97%
54% of 280 duels better than 68%
36% of 42 situations better than 46%
Anubis31
52% better than 55%
0.77 better than 71%
80.7 better than 53%
1.05 better than 63%
54% of 108 duels better than 66%
36% of 11 situations better than 48%
Nuke26
42% better than 15%
0.88 better than 92%
90.3 better than 86%
1.21 better than 90%
61% of 112 duels better than 93%
17% of 18 situations better than 6%
Dust 223
35% better than 7%
0.85 better than 92%
91.9 better than 92%
1.18 better than 91%
52% of 69 duels better than 56%
19% of 16 situations better than 9%
Cache17
18% -
0.85 -
90.4 -
1.17-
55% of 75 duels -
22% of 9 situations -
Inferno4
50% -
0.52 -
60.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How neor69_ plays

Across 254 matches neor69_ averages K/R 0.85 and ADR 89.8; the rating across the 212 rated matches is 1.20. Biggest strength: 3K rounds at 5.9%, better than 97% of level 9 players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 9 players. Averages 19.0 kills per match with 48% headshots. The strongest map is Ancient with a 64% win rate in 50 matches. In 130 of 212 matches the rating was 1.10 or higher (61%), in 39 it was below 0.90. In 209 matches with detailed stats: 57 4Ks and 7 aces. Best month by rating: August 2026 at 1.27. neor69_ loses the most ELO on Dust 2 (−132 ELO, win rate 35%). Things go best on Ancient (+313 ELO, win rate 64%). Match no. 4 of the day goes best: 57% win rate, +87 ELO. Improved over the last three months: K/R +0.15, ADR +15.2, ELO +89. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 81 matches, win rate 51%, net ELO +292.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.