neo_the_one_official

Germany
Streamer

3,811 followers 5 streams in 30 days 8 avg. viewers last live on Oct 22, 2026

170 matches tracked
ELO ▲ 30
2,515
30-day peak: 2,545
Rank EU
#52,089
Germany #1,284 in Germany

How does neo_the_one_official play?

Rating 0.98 K/R 0.71 ADR 80.5 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 24%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 34%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 9x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 81%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +230
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 78.9
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
57 matches · 49% win rate
On Mondays −72 ELO, win rate 44%

neo_the_one_official loses the most ELO on Dust 2: −110 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 1.93 · Anubis

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
49% better than 35%
0.66 better than 12%
74.3 better than 16%
0.93 better than 14%
48% of 193 duels better than 28%
42% of 36 situations better than 60%
Ancient46
59% better than 70%
0.76 better than 55%
87.8 better than 76%
1.04 right on the average
52% of 165 duels right on the average
31% of 36 situations better than 31%
Anubis30
57% better than 59%
0.64 better than 6%
74.9 better than 16%
0.90 better than 7%
37% of 106 duels better than 1%
25% of 20 situations better than 19%
Inferno20
65% better than 73%
0.79 better than 59%
88.7 better than 72%
1.09 right on the average
48% of 66 duels better than 17%
45% of 11 situations better than 65%
Nuke14
29% -
0.73 -
82.6 -
0.98-
44% of 59 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neo_the_one_official plays

Across 170 matches neo_the_one_official averages K/R 0.71, ADR 80.5 and a rating of 0.98. Biggest strength: Utility damage per round at 5.2, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 42% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 54 of 170 matches the rating was 1.10 or higher (32%), in 71 it was below 0.90. In 102 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. neo_the_one_official loses the most ELO on Dust 2 (−110 ELO, win rate 49%). Things go best on Ancient (+241 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +230. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 78.9. Last 30 days: 4 matches, win rate 75%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.