neo1eg

NE
Player
250 matches tracked 69 matches in 30 days

How does neo1eg play?

Rating 0.96 (from 200 matches) K/R 0.70 ADR 75.1 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 200 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 3.0
Knife kills 5 in 250 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 65%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 36%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 15x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 38%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.72, ADR at 76.8
▼ Got worse
Headshots −2 pp, ELO −92

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −223 ELO
35 matches · 37% win rate
In match 1 of the day −182 ELO
42 matches · 38% win rate
Between 6:00 and 12:00 −301 ELO, win rate 41%
On Thursdays −151 ELO, win rate 39%

neo1eg loses the most ELO in match 3 of the day: −223 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.28 · Mirage
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
46% better than 30%
0.70 better than 33%
75.0 better than 23%
0.99 better than 38%
52% of 242 duels better than 58%
50% of 26 situations better than 81%
Dust 261
51% better than 46%
0.66 better than 16%
70.8 better than 8%
0.94 better than 20%
49% of 180 duels better than 39%
42% of 36 situations better than 60%
Anubis36
47% better than 31%
0.73 better than 48%
80.7 better than 55%
0.95 better than 26%
52% of 149 duels better than 56%
40% of 20 situations better than 58%
Ancient35
43% better than 21%
0.72 better than 40%
79.1 better than 37%
1.00 better than 40%
55% of 137 duels better than 73%
13% of 8 situations better than 4%
Nuke17
47% better than 24%
0.61 better than 4%
69.1 better than 5%
0.86 better than 6%
49% of 39 duels better than 30%
42% of 12 situations better than 59%
Inferno14
50% -
0.73 -
77.9 -
0.98-
58% of 26 duels -
33% of 3 situations -
Cache6
0% -
0.73 -
73.7 -
0.97-
44% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neo1eg plays

Across 250 matches neo1eg averages K/R 0.70 and ADR 75.1; the rating across the 200 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 75.1, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 56% headshots. The strongest map is Dust 2 with a 51% win rate in 61 matches. In 66 of 200 matches the rating was 1.10 or higher (33%), in 91 it was below 0.90. In 109 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. neo1eg loses the most ELO in match 3 of the day (−223 ELO, win rate 37%). Things go best on Dust 2 (+46 ELO, win rate 51%). Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −2 pp, ELO −92. Unchanged in recent months: K/R at 0.72, ADR at 76.8. Last 30 days: 69 matches, win rate 52%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.