nemoenot

Russia
Player
250 matches tracked 65 matches in 30 days
ELO ▼ 115
874
30-day peak: 1,149
Rank EU
#1,436,485
Russia #406,362 in Russia

How does nemoenot play?

Rating 1.06 K/R 0.76 ADR 79.1 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 250 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More 4Ks and aces per 100 rounds than the level 3 average. More first kills per match than the level 3 average.
AWPerMulti-killsEntry
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

Level 3

Compared with 642 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 87%
Opening duels won 51%+3 pp · Ø 48% better than 80%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (19%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 37%
Clutch 1v2 won 26%+7 pp · Ø 19% better than 83%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so clearly above the average (0.93).

Headshot rate 37%−4 pp · Ø 41% better than 30%
AWP share of kills 34%+22 pp · Ø 12% better than 96%
K/D 1.05+0.12 · Ø 0.93 better than 92%
Pistol kills per match 2.7
Knife kills 23 in 250 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so well above the average (2.0).

2K rounds 14.0%+1.5 pp · Ø 12.5% better than 90%
3K rounds 4.5%+0.9 pp · Ø 3.6% better than 91%
MVPs per match 2.4+0.4 · Ø 2.0 better than 91%
4Ks and aces 45x 4K, 8 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.22).

Utility hit rate 33%0 pp · Ø 33% right on the average
Utility damage per round 2.5−1.1 · Ø 3.6 better than 25%
Enemies flashed per round 0.11−0.11 · Ø 0.22 better than 19%
Deaths per round 73%−1 pp · Ø 74% better than 65%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +5 pp
= Stayed the same
ADR at 78.9
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −3 pp, ELO −191

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.78). Clearly above the average (0.69).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −152 ELO
33 matches · 39% win rate
On Inferno −68 ELO
22 matches · 45% win rate
On Anubis −50 ELO
47 matches · 43% win rate

nemoenot loses the most ELO in match 3 of the day: −152 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 9 wins in a row · Cache
  4. Highest rating in a match: 2.61 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
51% better than 59%
0.73 better than 74%
75.4 better than 49%
1.03 better than 81%
52% of 241 duels better than 76%
37% of 41 situations better than 50%
Mirage52
54% better than 70%
0.76 better than 86%
80.3 better than 76%
1.09 better than 93%
50% of 249 duels better than 65%
32% of 38 situations better than 38%
Anubis47
43% better than 31%
0.74 better than 79%
77.8 better than 60%
1.02 better than 77%
49% of 243 duels better than 55%
28% of 25 situations better than 24%
Ancient39
44% better than 31%
0.81 better than 96%
83.9 better than 85%
1.11 better than 96%
58% of 199 duels better than 95%
27% of 33 situations better than 21%
Nuke28
50% better than 41%
0.81 better than 91%
81.6 better than 73%
1.12 better than 89%
52% of 120 duels better than 64%
29% of 24 situations better than 29%
Inferno22
45% better than 34%
0.74 better than 80%
75.5 better than 55%
1.01 better than 76%
56% of 117 duels better than 86%
50% of 14 situations better than 83%
Cache8
50% -
0.71 -
78.4 -
0.93-
46% of 48 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nemoenot plays

Across 250 matches nemoenot averages K/R 0.76, ADR 79.1 and a rating of 1.06. Biggest strength: Rating at 1.06, better than 94% of level 3 players. Most room to improve: Utility damage per round at 2.5, better than only 25% of level 3 players. Averages 16.8 kills per match with 37% headshots. The strongest map is Mirage with a 54% win rate in 52 matches. In 105 of 250 matches the rating was 1.10 or higher (42%), in 89 it was below 0.90. In 230 matches with detailed stats: 45 4Ks and 8 aces. Best month by rating: July 2026 at 1.13. nemoenot loses the most ELO in match 3 of the day (−152 ELO, win rate 39%). Things go best in match 1 of the day (+265 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +265 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.04, Rating −0.07, Win rate −3 pp, ELO −191. Unchanged in recent months: ADR at 78.9. Last 30 days: 65 matches, win rate 54%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.