NeMeRatePas01

Canada
Streamer
145 matches tracked 34 matches in 30 days
ELO ▼ 9
1,812
30-day peak: 1,862
Rank NA ▼ 3,308 places
#12,419
Canada #2,375 in Canada
30 days · prev. #9,111 · best #9,111

How does NeMeRatePas01 play?

Rating 1.04 (from 84 matches) K/R 0.74 ADR 80.7 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 18%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.07+0.05 · Ø 1.02 better than 69%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 22%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 17x 4K, 2 aces in 84 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 7.4+3.1 · Ø 4.3 better than 96%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 58%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
ELO at 1,812
▼ Got worse
K/R −0.05, ADR −6.2, Win rate −12 pp

Sep to Nov 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.69
JanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.84. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −207 ELO
51 matches · 41% win rate
With Boulianne on the team no ELO value
49 matches · 43% win rate
Between 18:00 and 24:00 −48 ELO, win rate 47%

NeMeRatePas01 loses the most ELO in match 1 of the day: −207 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.19 · Nuke
  3. Most kills in a match: 31 · Dust 2
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
55% better than 64%
0.75 better than 59%
81.6 better than 57%
1.09 better than 71%
47% of 102 duels better than 30%
50% of 16 situations better than 79%
Mirage30
47% better than 36%
0.68 better than 23%
76.0 better than 27%
0.84-
51% of 51 duels right on the average
0% of 1 situations better than 1%
Ancient21
57% better than 68%
0.70 better than 33%
82.2 better than 58%
0.92-
45% of 62 duels better than 20%
56% of 9 situations better than 87%
Nuke21
52% better than 40%
0.77 better than 57%
81.7 better than 49%
1.16-
57% of 35 duels better than 71%
33% of 9 situations better than 36%
Inferno15
27% better than 1%
0.78 better than 72%
82.7 better than 61%
1.06-
50% of 14 duels better than 41%
25% of 4 situations better than 21%
Cache11
82% -
0.80 -
84.8 -
1.16-
63% of 30 duels -
50% of 4 situations -
Anubis5
40% -
0.74 -
79.8 -
1.11-
67% of 6 duels -
0% of 1 situations -
Overpass3
33% -
0.66 -
68.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How NeMeRatePas01 plays

Across 145 matches NeMeRatePas01 averages K/R 0.74 and ADR 80.7; the rating across the 84 rated matches is 1.04. Biggest strength: Utility damage per round at 7.4, better than 96% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 18% of level 9 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 33 of 84 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 84 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. NeMeRatePas01 loses the most ELO in match 1 of the day (−207 ELO, win rate 41%). Things go best in match 2 of the day (+385 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +385 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.05, ADR −6.2, Win rate −12 pp. Unchanged in recent months: ELO at 1,812. Last 30 days: 34 matches, win rate 47%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.