NEMEkatti

Poland
Streamer
196 matches tracked 37 matches in 30 days
ELO ▲ 135
1,964
30-day peak: 1,998
Rank EU
#272,739
Poland #15,600 in Poland

How does NEMEkatti play?

Rating 0.97 (from 159 matches) K/R 0.70 ADR 75.4 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 159 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 6%−5 pp · Ø 11% better than 32%
K/D 0.99−0.02 · Ø 1.01 better than 42%
Pistol kills per match 2.2
Knife kills 2 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 21%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 16x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 61%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp
= Stayed the same
Headshots at 50%, ELO at 1,964
▼ Got worse
K/R −0.08, ADR −4.2

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.78. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −91 ELO
26 matches · 38% win rate
On Ancient −83 ELO
39 matches · 33% win rate
Between 12:00 and 18:00 +88 ELO, win rate 43%
On Sundays −39 ELO, win rate 41%

NEMEkatti loses the most ELO in match 4 of the day: −91 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 1.75 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
59% better than 78%
0.72 better than 44%
77.5 better than 34%
1.03 better than 53%
47% of 209 duels better than 28%
55% of 31 situations better than 89%
Ancient39
33% better than 7%
0.73 right on the average
77.4 better than 31%
0.99 better than 42%
43% of 126 duels better than 10%
21% of 14 situations better than 13%
Inferno25
40% better than 15%
0.72 better than 47%
76.5 better than 32%
0.95 better than 26%
45% of 102 duels better than 17%
33% of 15 situations better than 37%
Nuke20
55% better than 49%
0.71 better than 30%
74.1 better than 18%
0.95 better than 21%
50% of 58 duels better than 38%
11% of 9 situations better than 3%
Mirage18
28% better than 2%
0.64 better than 11%
70.0 better than 7%
0.83-
52% of 62 duels better than 59%
40% of 5 situations better than 58%
Anubis12
58% -
0.53 -
62.3 -
0.77-
50% of 32 duels -
0% of 1 situations -
Cache11
64% -
0.76 -
79.8 -
1.10-
53% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NEMEkatti plays

Across 196 matches NEMEkatti averages K/R 0.70 and ADR 75.4; the rating across the 159 rated matches is 0.97. Biggest strength: Utility damage per round at 6.4, better than 92% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 53 of 159 matches the rating was 1.10 or higher (33%), in 59 it was below 0.90. In 76 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. NEMEkatti loses the most ELO in match 4 of the day (−91 ELO, win rate 38%). Things go best on Dust 2 (+129 ELO, win rate 59%). Match no. 3 of the day goes best: 53% win rate, +132 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.08, ADR −4.2. Unchanged in recent months: Headshots at 50%, ELO at 1,964. Last 30 days: 37 matches, win rate 57%, net ELO +163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.