Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

neednoyou

China
Streamer
325 matches tracked

How does neednoyou play?

Rating 1.02 (from 276 matches) K/R 0.74 ADR 78.2 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 276 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.00−0.01 · Ø 1.01 better than 50%
Pistol kills per match 2.7
Knife kills 5 in 325 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.3%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 66%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 59%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 18x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.8 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 0.8−3.4 · Ø 4.2 better than 1%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
Whether neednoyou is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 325 before.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.76.

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −215 ELO
42 matches · 38% win rate
On Ancient −167 ELO
28 matches · 39% win rate
Between 12:00 and 18:00 −139 ELO, win rate 43%
On Mondays −93 ELO, win rate 38%

neednoyou loses the most ELO in match 3 of the day: −215 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
54% better than 63%
0.77 better than 72%
80.8 better than 56%
1.06 better than 69%
50% of 566 duels better than 47%
39% of 69 situations better than 55%
Dust 271
48% better than 39%
0.70 better than 35%
74.9 better than 23%
0.97 better than 35%
45% of 253 duels better than 21%
26% of 27 situations better than 21%
Anubis35
54% better than 62%
0.78 better than 75%
79.3 better than 48%
1.11 better than 80%
54% of 131 duels better than 72%
36% of 22 situations better than 45%
Nuke30
43% better than 15%
0.71 better than 29%
77.3 better than 31%
0.94 better than 16%
53% of 113 duels better than 53%
43% of 14 situations better than 61%
Ancient28
39% better than 12%
0.75 better than 63%
76.9 better than 33%
0.99 better than 47%
48% of 82 duels better than 37%
25% of 16 situations better than 23%
Cache12
50% -
0.65 -
67.9 -
0.94-
46% of 37 duels -
25% of 8 situations -
Inferno10
40% -
0.67 -
78.2 -
0.91-
57% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How neednoyou plays

Across 325 matches neednoyou averages K/R 0.74 and ADR 78.2; the rating across the 276 rated matches is 1.02. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Utility damage per round at 0.8, better than only 1% of level 8 players. Averages 16.2 kills per match with 56% headshots. The strongest map is Mirage with a 54% win rate in 138 matches. In 99 of 276 matches the rating was 1.10 or higher (36%), in 113 it was below 0.90. In 75 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. neednoyou loses the most ELO in match 3 of the day (−215 ELO, win rate 38%). Things go best in match 2 of the day (+172 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +172 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.