nec666

Turkey
Player
On FACEIT since 2022 326 matches tracked 140 matches in 30 days
ELO ▼ 4
3,150
30-day peak: 3,210
Rank EU ▲ 704 places
#4,890
Turkey #109 in Turkey
30 days · prev. #5,594 · best #3,759

How does nec666 play?

Rating 1.07 K/R 0.77 ADR 83.1 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 326 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Weakness
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.08+0.03 · Ø 1.05 better than 50%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 64%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.6+0.3 · Ø 2.3 better than 68%
4Ks and aces 53x 4K, 5 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 9%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +6.2, ELO +147
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −326 ELO
70 matches · 41% win rate
From match 5 of the day −132 ELO
80 matches · 45% win rate
Between 18:00 and 24:00 −377 ELO, win rate 44%
On Sundays −271 ELO, win rate 36%

nec666 loses the most ELO in match 2 of the day: −326 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.43 · Dust 2
  3. Recorded match no. 250 · Anubis
  4. Most kills in a match: 47 · Anubis

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
49% better than 26%
0.74 better than 40%
81.4 better than 45%
1.03 better than 38%
52% of 360 duels better than 46%
18% of 38 situations better than 5%
Ancient86
53% better than 42%
0.80 better than 70%
87.9 better than 77%
1.11 better than 66%
56% of 360 duels better than 71%
49% of 51 situations better than 75%
Anubis63
51% better than 36%
0.79 better than 67%
84.4 better than 65%
1.11 better than 65%
52% of 228 duels right on the average
30% of 44 situations better than 30%
Dust 255
53% better than 43%
0.78 better than 61%
83.2 better than 55%
1.09 better than 55%
57% of 165 duels better than 73%
33% of 24 situations better than 34%
Inferno11
64% -
0.70 -
75.8 -
1.04-
57% of 37 duels -
29% of 7 situations -
Cache10
30% -
0.62 -
69.4 -
0.89-
45% of 29 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nec666 plays

Across 326 matches nec666 averages K/R 0.77, ADR 83.1 and a rating of 1.07. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 143 of 326 matches the rating was 1.10 or higher (44%), in 117 it was below 0.90. In 273 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: November 2026 at 1.18. nec666 loses the most ELO in match 2 of the day (−326 ELO, win rate 41%). Things go best in match 3 of the day (+392 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +392 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +6.2, ELO +147. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 140 matches, win rate 51%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.