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nastipe

Finland
Streamer Player

4 followers 2 streams in 30 days 1 avg. viewers last live on Nov 13, 2026

277 matches tracked 110 matches in 30 days
ELO ▼ 253
1,413
30-day peak: 1,745
Rank EU
#747,213
Finland #15,853 in Finland

How does nastipe play?

Rating 0.97 (from 228 matches) K/R 0.72 ADR 80.2 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 228 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 24%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 63%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 75%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 88%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.95−0.03 · Ø 0.98 better than 34%
Pistol kills per match 2.2
Knife kills 5 in 277 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so just below the average (12.9%).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 35%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 53%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 41x 4K, 7 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 46%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +113
= Stayed the same
Rating at 0.96
▼ Got worse
K/R −0.06, ADR −5.7

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.76). Just below the average (0.71).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −267 ELO
62 matches · 34% win rate
On Inferno −108 ELO
33 matches · 30% win rate
On Wednesdays −137 ELO, win rate 32%

nastipe loses the most ELO from match 5 of the day: −267 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.24 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 40 · Nuke

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
49% better than 44%
0.71 better than 42%
81.4 better than 61%
0.94 better than 27%
43% of 386 duels better than 14%
44% of 18 situations better than 68%
Nuke45
51% better than 47%
0.79 better than 77%
82.7 better than 68%
1.08 better than 73%
52% of 143 duels better than 58%
45% of 29 situations better than 63%
Anubis37
51% better than 48%
0.76 better than 71%
84.5 better than 75%
1.00 right on the average
54% of 118 duels better than 71%
32% of 19 situations better than 37%
Inferno33
30% better than 4%
0.65 better than 26%
73.3 better than 26%
0.84 better than 10%
42% of 142 duels better than 14%
43% of 21 situations better than 65%
Dust 232
44% better than 27%
0.79 better than 80%
81.8 better than 62%
1.07 better than 72%
54% of 121 duels better than 69%
44% of 25 situations better than 69%
Cache19
47% better than 24%
0.65 better than 16%
72.4 better than 15%
0.91 better than 17%
41% of 71 duels better than 7%
23% of 13 situations better than 14%
Ancient16
50% right on the average
0.64 better than 15%
77.2 better than 41%
0.79-
43% of 69 duels better than 13%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How nastipe plays

Across 277 matches nastipe averages K/R 0.72 and ADR 80.2; the rating across the 228 rated matches is 0.97. Biggest strength: Headshot rate at 54%, better than 88% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 14% of level 7 players. Averages 16.1 kills per match with 54% headshots. The strongest map is Anubis with a 51% win rate in 37 matches. In 75 of 228 matches the rating was 1.10 or higher (33%), in 103 it was below 0.90. In 208 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: June 2026 at 0.99. nastipe loses the most ELO from match 5 of the day (−267 ELO, win rate 34%). Things go best in match 1 of the day (+181 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +181 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +113. Got weaker: K/R −0.06, ADR −5.7. Unchanged in recent months: Rating at 0.96. Last 30 days: 110 matches, win rate 45%, net ELO −263.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.