n0gal

Norway
Streamer
359 matches tracked
ELO
2,430
30-day peak: 2,430
Rank EU
#69,526
Norway #787 in Norway

How does n0gal play?

Rating 1.04 (from 238 matches) K/R 0.72 ADR 79.2 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 237 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.04+0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.8
Knife kills 5 in 359 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 39%
MVPs per match 2.4+0.1 · Ø 2.3 better than 56%
4Ks and aces 33x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 57%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 73%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +8.0, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp, ELO −482

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.84. Last 3 months: 0.82 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −196 ELO
68 matches · 44% win rate
On Mirage −160 ELO
118 matches · 49% win rate
Between 6:00 and 12:00 −211 ELO, win rate 30%
On Saturdays −265 ELO, win rate 33%

n0gal loses the most ELO in match 2 of the day: −196 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Cache
  2. Most kills in a match: 33 · Cache
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
49% better than 36%
0.73 better than 41%
79.8 better than 42%
1.02 better than 43%
50% of 345 duels better than 42%
29% of 38 situations better than 23%
Dust 287
51% better than 48%
0.74 right on the average
79.8 better than 42%
1.10 better than 68%
56% of 217 duels better than 75%
47% of 36 situations better than 75%
Ancient54
52% better than 48%
0.70 better than 26%
79.8 better than 39%
1.01 better than 39%
52% of 134 duels right on the average
35% of 17 situations better than 43%
Inferno39
38% better than 8%
0.68 better than 21%
75.6 better than 18%
1.05 better than 43%
54% of 114 duels better than 55%
36% of 14 situations better than 46%
Anubis26
46% better than 29%
0.69 better than 24%
78.8 better than 37%
0.93 better than 16%
46% of 114 duels better than 21%
62% of 13 situations better than 94%
Cache19
58% -
0.76 -
80.3 -
1.09-
51% of 103 duels -
33% of 3 situations -
Nuke14
64% -
0.74 -
78.6 -
1.05-
57% of 30 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0gal plays

Across 359 matches n0gal averages K/R 0.72 and ADR 79.2; the rating across the 238 rated matches is 1.04. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 100 of 237 matches the rating was 1.10 or higher (42%), in 87 it was below 0.90. In 164 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. n0gal loses the most ELO in match 2 of the day (−196 ELO, win rate 44%). Things go best from match 5 of the day (+326 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +326 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.0, Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −482. Last 30 days: 3 matches, win rate 67%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.