Myrenka_

Cocos Islands
Player
On FACEIT since 2024 200 matches tracked 59 matches in 30 days
ELO ▼ 43
2,068
30-day peak: 2,143
Rank EU
#212,067
Cocos Islands #173 in Cocos Islands

How does Myrenka_ play?

Rating 1.03 K/R 0.73 ADR 76.9 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 200 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.6
Knife kills 2 in 200 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 11x 4K, 0 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +180
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.09, Rating −0.15, ADR −6.9, Headshots −2 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.69 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −253 ELO
36 matches · 36% win rate
On Ancient −24 ELO
20 matches · 50% win rate
On Thursdays −119 ELO, win rate 43%

Myrenka_ loses the most ELO in match 3 of the day: −253 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.32 · Dust 2
  5. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 59%
0.76 better than 61%
81.9 better than 57%
1.07 better than 64%
52% of 252 duels better than 56%
44% of 48 situations better than 68%
Dust 242
52% better than 54%
0.68 better than 22%
70.9 better than 9%
0.99 better than 35%
55% of 103 duels better than 72%
38% of 29 situations right on the average
Anubis31
55% better than 60%
0.75 better than 55%
77.2 better than 31%
1.04 better than 53%
58% of 96 duels better than 84%
43% of 28 situations better than 63%
Nuke22
50% better than 37%
0.71 better than 31%
74.6 better than 21%
0.96 better than 25%
52% of 75 duels right on the average
50% of 18 situations better than 80%
Ancient20
50% right on the average
0.77 better than 65%
78.2 better than 38%
1.08 better than 69%
51% of 63 duels right on the average
57% of 14 situations better than 91%
Cache10
30% -
0.65 -
67.7 -
0.87-
49% of 35 duels -
43% of 7 situations -
Inferno4
50% -
0.68 -
72.9 -
0.84-
67% of 12 duels -
0% of 2 situations -
Overpass4
25% -
0.88 -
83.0 -
1.18-
57% of 14 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Myrenka_ plays

Across 200 matches Myrenka_ averages K/R 0.73, ADR 76.9 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Anubis with a 55% win rate in 31 matches. In 83 of 200 matches the rating was 1.10 or higher (42%), in 76 it was below 0.90. In 110 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. Myrenka_ loses the most ELO in match 3 of the day (−253 ELO, win rate 36%). Things go best in match 2 of the day (+221 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +221 ELO. Improved over the last three months: ELO +180. Got weaker: K/R −0.09, Rating −0.15, ADR −6.9, Headshots −2 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 59 matches, win rate 47%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.