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mxivall

Poland
Player
214 matches tracked 67 matches in 30 days
ELO ▼ 216
827
30-day peak: 1,070
Rank EU
#1,632,508
Poland #132,701 in Poland

How does mxivall play?

Rating 1.00 K/R 0.75 ADR 83.9 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 214 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average. Rarely on the AWP.
EntryRifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

Level 3

Compared with 415 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+2 pp · Ø 9% better than 80%
Opening duels won 53%+4 pp · Ø 49% better than 87%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 43%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly above the average (0.93).

Headshot rate 39%−2 pp · Ø 41% better than 38%
AWP share of kills 2%−9 pp · Ø 11% better than 16%
K/D 0.99+0.06 · Ø 0.93 better than 78%
Pistol kills per match 2.2
Knife kills 3 in 214 matches

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so well above the average (2.0).

2K rounds 13.8%+1.6 pp · Ø 12.2% better than 86%
3K rounds 4.1%+0.6 pp · Ø 3.5% better than 79%
MVPs per match 2.3+0.3 · Ø 2.0 better than 86%
4Ks and aces 26x 4K, 2 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 26%−7 pp · Ø 33% better than 10%
Utility damage per round 2.8−0.6 · Ø 3.4 better than 32%
Enemies flashed per round 0.21−0.01 · Ø 0.22 better than 48%
Deaths per round 75%+2 pp · Ø 73% better than 39%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 84.0
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −4 pp, Win rate −8 pp, ELO −140

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.74 (at the start 0.78). Clearly above the average (0.69).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −216 ELO
47 matches · 38% win rate
On Mirage −143 ELO
70 matches · 49% win rate
On Tuesdays −187 ELO, win rate 42%

mxivall loses the most ELO in match 2 of the day: −216 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.45 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
49% better than 53%
0.74 better than 75%
84.4 better than 87%
0.97 better than 59%
52% of 338 duels better than 73%
24% of 17 situations better than 19%
Dust 244
50% better than 55%
0.77 better than 88%
84.1 better than 88%
1.04 better than 81%
55% of 181 duels better than 84%
39% of 18 situations better than 62%
Anubis31
39% better than 22%
0.73 better than 67%
86.0 better than 88%
0.95 better than 49%
54% of 152 duels better than 73%
20% of 15 situations better than 10%
Nuke22
50% better than 44%
0.78 better than 76%
84.4 better than 74%
1.06 better than 70%
44% of 88 duels better than 20%
60% of 5 situations better than 92%
Ancient21
48% better than 45%
0.80 better than 92%
87.1 better than 90%
1.08 better than 91%
55% of 65 duels better than 85%
44% of 9 situations better than 70%
Inferno16
50% right on the average
0.72 better than 64%
78.2 better than 55%
0.94 better than 44%
45% of 60 duels better than 29%
60% of 5 situations better than 95%
Cache10
40% -
0.62 -
74.1 -
0.88-
46% of 28 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mxivall plays

Across 214 matches mxivall averages K/R 0.75, ADR 83.9 and a rating of 1.00. Biggest strength: Damage per round (ADR) at 83.9, better than 91% of level 3 players. Most room to improve: Utility hit rate at 26%, better than only 10% of level 3 players. Averages 16.1 kills per match with 39% headshots. The strongest map is Nuke with a 50% win rate in 22 matches. In 77 of 214 matches the rating was 1.10 or higher (36%), in 88 it was below 0.90. In 193 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. mxivall loses the most ELO in match 2 of the day (−216 ELO, win rate 38%). Things go best in match 3 of the day (+187 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +187 ELO. Got weaker: K/R −0.04, Rating −0.05, Headshots −4 pp, Win rate −8 pp, ELO −140. Unchanged in recent months: ADR at 84.0. Last 30 days: 67 matches, win rate 43%, net ELO −189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.