MXdpr

Germany
Streamer
648 matches tracked 354 matches in 30 days

How does MXdpr play?

Rating 0.99 (from 518 matches) K/R 0.71 ADR 78.7 from 648 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 518 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (518 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 0.97−0.08 · Ø 1.05 better than 20%
Pistol kills per match 2.8
Knife kills 3 in 648 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 39%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 92x 4K, 7 aces in 518 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.05−0.25 · Ø 0.30 better than 1%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +495
= Stayed the same
K/R at 0.71, ADR at 78.4, Headshots at 40%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 648 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −437 ELO
60 matches · 38% win rate
On Mirage −260 ELO
36 matches · 39% win rate
Between 18:00 and 24:00 −754 ELO, win rate 45%
On Mondays −311 ELO, win rate 44%

MXdpr loses the most ELO in match 4 of the day: −437 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Highest rating in a match: 2.36 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 54 · Ancient

Maps in detail

from the last 648 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient167
53% right on the average
0.72 better than 34%
81.6 better than 46%
1.00 better than 34%
47% of 760 duels better than 24%
33% of 63 situations better than 39%
Dust 2143
56% better than 64%
0.70 better than 27%
77.7 better than 31%
0.98 better than 25%
55% of 655 duels better than 68%
34% of 56 situations better than 39%
Anubis91
49% better than 37%
0.71 better than 31%
78.4 better than 34%
0.99 better than 30%
48% of 419 duels better than 28%
55% of 40 situations better than 86%
Inferno86
47% better than 23%
0.74 better than 35%
80.3 better than 27%
1.06 better than 39%
57% of 487 duels better than 60%
42% of 33 situations better than 59%
Nuke67
49% better than 31%
0.66 better than 18%
74.4 better than 24%
0.91 better than 15%
51% of 316 duels better than 45%
38% of 26 situations better than 46%
Cache51
51% -
0.70 -
77.4 -
0.99-
49% of 285 duels -
45% of 22 situations -
Mirage36
39% better than 8%
0.70 better than 27%
75.4 better than 19%
0.94 better than 17%
47% of 169 duels better than 23%
33% of 12 situations better than 35%
Overpass6
33% -
0.66 -
77.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MXdpr plays

Across 648 matches MXdpr averages K/R 0.71 and ADR 78.7; the rating across the 518 rated matches is 0.99. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 40% headshots. The strongest map is Dust 2 with a 56% win rate in 143 matches. In 181 of 518 matches the rating was 1.10 or higher (35%), in 217 it was below 0.90. In 518 matches with detailed stats: 92 4Ks and 7 aces. Best month by rating: September 2026 at 1.08. MXdpr loses the most ELO in match 4 of the day (−437 ELO, win rate 38%). Things go best on Dust 2 (+527 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, +407 ELO. Improved over the last three months: Win rate +7 pp, ELO +495. Unchanged in recent months: K/R at 0.71, ADR at 78.4, Headshots at 40%. Last 30 days: 354 matches, win rate 53%, net ELO +640.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.