mw_ttv

France
Streamer
164 matches tracked 27 matches in 30 days

How does mw_ttv play?

Rating 1.12 (from 114 matches) K/R 0.78 ADR 86.5 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 114 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 12%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 16%+5 pp · Ø 11% better than 79%
K/D 1.12+0.10 · Ø 1.02 better than 81%
Pistol kills per match 2.9
Knife kills 1 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 75%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 13x 4K, 3 aces in 91 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 91%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +5.3, ELO +174
= Stayed the same
Headshots at 51%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −114 ELO
47 matches · 45% win rate
On Ancient −96 ELO
43 matches · 53% win rate
On Wednesdays −121 ELO, win rate 41%

mw_ttv loses the most ELO in match 2 of the day: −114 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.56 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 39 · Nuke

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 20%
0.71 better than 37%
79.6 better than 46%
1.03 better than 53%
48% of 188 duels better than 34%
35% of 17 situations better than 41%
Ancient43
53% right on the average
0.77 better than 64%
86.3 better than 76%
1.14 better than 83%
47% of 136 duels better than 24%
38% of 16 situations right on the average
Dust 239
67% better than 93%
0.82 better than 85%
90.6 better than 89%
1.14 better than 82%
59% of 157 duels better than 88%
33% of 12 situations better than 36%
Inferno17
76% better than 97%
0.81 better than 77%
95.2 better than 95%
1.19-
55% of 53 duels better than 66%
13% of 8 situations better than 6%
Nuke15
27% better than 1%
0.87 better than 88%
89.9 better than 79%
1.21-
53% of 55 duels better than 54%
63% of 8 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How mw_ttv plays

Across 164 matches mw_ttv averages K/R 0.78 and ADR 86.5; the rating across the 114 rated matches is 1.12. Biggest strength: Utility damage per round at 6.8, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Inferno with a 76% win rate in 17 matches. In 58 of 114 matches the rating was 1.10 or higher (51%), in 28 it was below 0.90. In 91 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: July 2026 at 1.21. mw_ttv loses the most ELO in match 2 of the day (−114 ELO, win rate 45%). Things go best on Dust 2 (+24 ELO, win rate 67%). Match no. 4 of the day goes best: 60% win rate, −76 ELO. Improved over the last three months: K/R +0.04, ADR +5.3, ELO +174. Unchanged in recent months: Headshots at 51%, Win rate at 53%. Last 30 days: 27 matches, win rate 52%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.