mvyurx

Japan
Streamer Player Viewer
270 matches tracked 55 matches in 30 days
ELO ▼ 12
1,413
30-day peak: 1,425
Rank EU
#720,730
Japan #18,994 in Japan

How does mvyurx play?

Rating 1.00 (from 242 matches) K/R 0.70 ADR 74.4 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 68%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 49%+3 pp · Ø 46% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.04+0.05 · Ø 0.99 better than 70%
Pistol kills per match 2.8
Knife kills 2 in 270 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 18%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 27x 4K, 1 ace in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.36+0.10 · Ø 0.26 better than 76%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +5 pp, ELO +108
= Stayed the same
K/R at 0.69, Rating at 0.99
▼ Got worse
ADR −4.2, Headshots −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −221 ELO
88 matches · 47% win rate
On Ancient −141 ELO
36 matches · 36% win rate
On Mondays −480 ELO, win rate 24%

mvyurx loses the most ELO on Mirage: −221 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 2.21 · Dust 2
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
47% better than 38%
0.68 better than 28%
72.4 better than 17%
0.96 better than 33%
50% of 220 duels better than 47%
34% of 82 situations better than 40%
Dust 271
54% better than 63%
0.74 better than 61%
79.5 better than 51%
1.07 better than 74%
55% of 223 duels better than 78%
44% of 61 situations better than 67%
Ancient36
36% better than 10%
0.69 better than 36%
71.4 better than 14%
1.01 better than 61%
38% of 79 duels better than 3%
43% of 28 situations better than 68%
Anubis27
56% better than 67%
0.69 better than 34%
75.2 better than 27%
1.00 right on the average
47% of 57 duels better than 29%
46% of 24 situations better than 73%
Inferno18
61% better than 75%
0.67 better than 33%
74.4 better than 27%
0.93 better than 30%
54% of 46 duels better than 73%
67% of 15 situations better than 98%
Nuke17
41% better than 18%
0.68 better than 28%
71.8 better than 17%
0.97 better than 35%
53% of 51 duels better than 61%
13% of 15 situations better than 5%
Cache12
25% -
0.59 -
67.0 -
0.86-
42% of 26 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mvyurx plays

Across 270 matches mvyurx averages K/R 0.70 and ADR 74.4; the rating across the 242 rated matches is 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 7 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 82 of 242 matches the rating was 1.10 or higher (34%), in 89 it was below 0.90. In 241 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. mvyurx loses the most ELO on Mirage (−221 ELO, win rate 47%). Things go best on Dust 2 (+254 ELO, win rate 54%). Match no. 4 of the day goes best: 53% win rate, +122 ELO. Improved over the last three months: Win rate +5 pp, ELO +108. Got weaker: ADR −4.2, Headshots −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.99. Last 30 days: 55 matches, win rate 49%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.