MuzicCS

USA
Streamer

514 followers 23 streams in 30 days 7 avg. viewers last live on Nov 9, 2026

227 matches tracked 32 matches in 30 days
ELO ▲ 36
1,833
30-day peak: 1,875
Rank NA ▼ 2,205 places
#11,864
USA #9,045 in USA
30 days · prev. #9,659 · best #9,659

How does MuzicCS play?

Rating 0.90 (from 159 matches) K/R 0.63 ADR 70.2 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 25% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 49%+1 pp · Ø 48% better than 57%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.88−0.15 · Ø 1.03 better than 7%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.4%).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 2%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 8x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +109
= Stayed the same
Rating at 0.88, Win rate at 46%
▼ Got worse
K/R −0.05, ADR −4.5

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOctNov

Best month: May 2026 with 0.68. Last 3 months: 0.60 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −125 ELO
98 matches · 39% win rate
On Ancient −89 ELO
42 matches · 60% win rate
On Tuesdays −29 ELO, win rate 35%

MuzicCS loses the most ELO in match 1 of the day: −125 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
43% better than 22%
0.63 better than 8%
69.4 better than 6%
0.88 better than 9%
40% of 107 duels better than 5%
33% of 21 situations better than 36%
Dust 253
49% better than 40%
0.62 better than 7%
70.0 better than 7%
0.91 better than 15%
40% of 131 duels better than 6%
57% of 28 situations better than 89%
Ancient42
60% better than 79%
0.63 better than 7%
71.3 better than 6%
0.83 better than 3%
42% of 137 duels better than 8%
15% of 13 situations better than 5%
Anubis29
41% better than 20%
0.67 better than 20%
72.7 better than 13%
0.98 better than 35%
53% of 72 duels better than 66%
56% of 18 situations better than 89%
Nuke16
38% better than 8%
0.66 better than 14%
75.1 better than 21%
0.94-
50% of 58 duels better than 39%
25% of 8 situations better than 17%
Cache15
20% better than 1%
0.54 better than 2%
60.9 better than 1%
0.79-
36% of 53 duels better than 5%
25% of 4 situations better than 16%
Inferno14
29% -
0.60 -
65.0 -
0.88-
36% of 45 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MuzicCS plays

Across 227 matches MuzicCS averages K/R 0.63 and ADR 70.2; the rating across the 159 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 2% of level 9 players. Averages 13.9 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 42 matches. In 41 of 159 matches the rating was 1.10 or higher (26%), in 92 it was below 0.90. In 89 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. MuzicCS loses the most ELO in match 1 of the day (−125 ELO, win rate 39%). Things go best on Mirage (+127 ELO, win rate 43%). From match no. 5 of the day on, things go best: 57% win rate, +59 ELO. Improved over the last three months: Headshots +4 pp, ELO +109. Got weaker: K/R −0.05, ADR −4.5. Unchanged in recent months: Rating at 0.88, Win rate at 46%. Last 30 days: 32 matches, win rate 44%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.