Must1ck

Russia
Streamer

166 followers 1 stream in 30 days 3 avg. viewers last live on Oct 24, 2026

233 matches tracked
ELO ▲ 45
1,493
30-day peak: 1,495
Rank EU
#655,406
Russia #184,407 in Russia

How does Must1ck play?

Rating 1.06 (from 118 matches) K/R 0.76 ADR 83.4 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 13%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 7

Compared with 1,312 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 22%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 71%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.99−0.02 · Ø 1.01 better than 48%
Pistol kills per match 2.8
Zeus kills1 in 233 matches
Knife kills 5 in 233 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 17x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 69%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 89%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Win rate +4 pp, ELO +194
= Stayed the same
ADR at 83.3
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.78 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −247 ELO
45 matches · 40% win rate
On Dust 2 −209 ELO
52 matches · 37% win rate
Between 12:00 and 18:00 +35 ELO, win rate 46%
On Sundays −61 ELO, win rate 42%

Must1ck loses the most ELO in match 1 of the day: −247 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Nuke
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 35 · Dust 2
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
63% better than 88%
0.77 better than 71%
84.6 better than 74%
1.07 better than 70%
45% of 177 duels better than 20%
33% of 24 situations better than 38%
Dust 252
37% better than 10%
0.73 right on the average
82.0 better than 58%
1.03 better than 56%
48% of 126 duels better than 35%
58% of 19 situations better than 93%
Anubis28
36% better than 13%
0.75 better than 61%
81.5 better than 59%
1.02 better than 56%
46% of 41 duels better than 24%
25% of 16 situations better than 20%
Ancient27
48% better than 39%
0.74 right on the average
83.2 better than 58%
1.08-
42% of 43 duels better than 7%
25% of 8 situations better than 21%
Nuke20
80% better than 99%
0.83 better than 82%
88.0 better than 79%
1.13-
53% of 49 duels better than 60%
60% of 5 situations better than 92%
Inferno13
54% -
0.80 -
84.1 -
1.13-
59% of 17 duels -
20% of 5 situations -
Overpass5
40% -
0.67 -
74.9 -
1.27-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Must1ck plays

Across 233 matches Must1ck averages K/R 0.76 and ADR 83.4; the rating across the 118 rated matches is 1.06. Biggest strength: 3K rounds at 4.6%, better than 77% of level 7 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 7 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Nuke with a 80% win rate in 20 matches. In 48 of 118 matches the rating was 1.10 or higher (41%), in 38 it was below 0.90. In 72 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. Must1ck loses the most ELO in match 1 of the day (−247 ELO, win rate 40%). Things go best from match 5 of the day (+698 ELO, win rate 57%). Match no. 2 of the day goes best: 65% win rate, +183 ELO. Improved over the last three months: K/R +0.05, Win rate +4 pp, ELO +194. Got weaker: Headshots −8 pp. Unchanged in recent months: ADR at 83.3. Last 30 days: 8 matches, win rate 63%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.