musliuorik

Sweden
Player
127 matches tracked Follow on Twitch
ELO ▲ 9
785
30-day peak: 799
Rank EU
#1,473,724 #23,722 in SE

How does musliuorik play?

Rating 0.97 (from 106 matches) K/R 0.69 ADR 76.0 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 3
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 36%
Player type
Hits the head
Higher headshot rate than the level 3 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4 pp better than 8%
Opening duels won 41%−8 pp better than 9%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+5 pp better than 79%
Clutch 1v2 won 19%−2 pp better than 43%
Clutch kills per match 1.3−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+6 pp better than 84%
AWP share of kills 3%−8 pp better than 19%
K/D 0.92−0.02 better than 50%
Pistol kills per match 2.3
Knife kills 3 in 127 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.5%−1.3 pp better than 30%
Rounds with 3K 3.2%−0.4 pp better than 42%
MVPs per match 2.2+0.1 better than 78%
4Ks and aces 2x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+2 pp better than 65%
Utility damage per round 4.5+0.8 better than 67%
Enemies flashed per round 0.21−0.02 better than 44%
Rounds with a death 75%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, Rating −0.24, ADR −17.5, Headshots −21 pp, Win rate −12 pp, ELO −365

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.62
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.84. Last 3 months: 0.61 (at the start 0.80).

Patterns

From the last 127 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −108 ELO
23 matches · 35% wins
On Mirage −56 ELO
47 matches · 51% wins
Between 0:00 and 6:00 −126 ELO, win rate 39%
On Saturdays −183 ELO, win rate 38%

musliuorik loses the most ELO in match 3 of the day: −108 ELO, 35% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 59%
0.72 better than 71%
80.4 better than 75%
1.02 better than 74%
50% of 245 duels better than 63%
33% of 24 situations better than 42%
Ancient25
60% better than 84%
0.67 better than 44%
73.8 better than 42%
0.97 better than 60%
49% of 91 duels better than 62%
58% of 24 situations better than 91%
Anubis19
21% better than 1%
0.69 better than 55%
78.2 better than 61%
0.94 better than 52%
51% of 69 duels better than 68%
20% of 10 situations better than 13%
Dust 218
39% better than 19%
0.65 better than 31%
69.1 better than 14%
0.83-
47% of 57 duels better than 44%
22% of 9 situations better than 17%
Inferno8
38% -
0.65 -
72.4 -
0.88-
33% of 27 duels -
0% of 3 situations -
Vertigo3
67% -
0.74 -
77.8 -
0.95-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How musliuorik plays

Across 127 matches musliuorik averages K/R 0.69 and ADR 76.0; the rating across the 106 rated matches is 0.97. Biggest strength: Headshot rate at 48%. That is better than 84% of players on level 3. Most room to improve: Rounds with first kill at 6%. That is better than only 8% of players on level 3. On average 14.2 kills per match, 48% of them headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 37 of 106 matches the rating was 1.10 or higher (35%), in 48 it was below 0.90. In 58 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: March 2026 at 1.10. musliuorik loses the most ELO in match 3 of the day (−108 ELO, win rate 35%). Things go best on Ancient (+58 ELO, win rate 60%). Got weaker: K/R −0.19, Rating −0.24, ADR −17.5, Headshots −21 pp, Win rate −12 pp, ELO −365. Last 30 days: 7 matches, win rate 57%, ELO balance +27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.