murucs

South Korea
Streamer

879 followers 39 streams in 30 days 6 avg. viewers last live on Nov 7, 2026

272 matches tracked 131 matches in 30 days
ELO ▼ 173
2,264
30-day peak: 2,684
Rank EU
#117,165
South Korea #1,695 in South Korea

How does murucs play?

Rating 1.05 (from 131 matches) K/R 0.74 ADR 81.3 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 131 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.00−0.04 · Ø 1.04 better than 33%
Pistol kills per match 4.3
Knife kills 1 in 272 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 66%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 45%
4Ks and aces 28x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 82.1, Headshots at 66%, Win rate at 51%, ELO at 2,264
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −260 ELO
36 matches · 36% win rate
In match 2 of the day −170 ELO
38 matches · 42% win rate
Between 0:00 and 6:00 −201 ELO, win rate 43%
On Thursdays −59 ELO, win rate 43%

murucs loses the most ELO in match 3 of the day: −260 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Recorded match no. 250 · Nuke
  3. Highest rating in a match: 1.98 · Dust 2
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke58
50% better than 36%
0.73 better than 40%
81.8 better than 53%
1.03 better than 45%
56% of 99 duels better than 70%
0% of 9 situations better than 1%
Anubis43
60% better than 75%
0.77 better than 63%
82.0 better than 56%
1.08 better than 63%
48% of 79 duels better than 28%
33% of 12 situations better than 35%
Inferno41
54% better than 48%
0.76 right on the average
83.4 better than 53%
1.12 better than 67%
52% of 67 duels better than 41%
47% of 19 situations better than 70%
Cache38
55% -
0.80 -
87.1 -
1.16-
61% of 69 duels -
0% of 4 situations -
Mirage37
46% better than 27%
0.67 better than 15%
74.5 better than 17%
0.99 better than 32%
48% of 99 duels better than 30%
50% of 10 situations better than 82%
Ancient25
52% better than 46%
0.72 better than 35%
78.2 better than 32%
0.95-
54% of 28 duels better than 65%
50% of 12 situations better than 79%
Dust 217
47% better than 31%
0.75 better than 53%
83.5 better than 61%
1.03 better than 45%
49% of 63 duels better than 34%
15% of 13 situations better than 4%
Overpass10
30% -
0.67 -
74.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How murucs plays

Across 272 matches murucs averages K/R 0.74 and ADR 81.3; the rating across the 131 rated matches is 1.05. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 65% headshots. The strongest map is Anubis with a 60% win rate in 43 matches. In 54 of 131 matches the rating was 1.10 or higher (41%), in 43 it was below 0.90. In 131 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: November 2026 at 1.08. murucs loses the most ELO in match 3 of the day (−260 ELO, win rate 36%). Things go best in match 4 of the day (+254 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +254 ELO. Unchanged in recent months: K/R at 0.76, ADR at 82.1, Headshots at 66%, Win rate at 51%, ELO at 2,264. Last 30 days: 131 matches, win rate 51%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.