mumz_s

Denmark
Player
131 matches tracked 111 matches in 30 days Follow on Twitch

How does mumz_s play?

Rating 1.04 (from 111 matches) K/R 0.75 ADR 80.8 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 6
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 111 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 55%+5 pp better than 90%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 41%
Clutch 1v2 won 27%+5 pp better than 83%
Clutch kills per match 1.1−0.6 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+1 pp better than 57%
AWP share of kills 14%+3 pp better than 69%
K/D 1.00+0.02 better than 63%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 14.8%+1.9 pp better than 90%
Rounds with 3K 3.6%−0.2 pp better than 44%
MVPs per match 2.3+0.1 better than 69%
4Ks and aces 27x 4K, 3 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 4.3+0.2 better than 59%
Enemies flashed per round 0.21−0.05 better than 37%
Rounds with a death 75%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.04, Win rate +11 pp, ELO +125
= Stayed the same
ADR at 81.3
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Apr 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.71).

Patterns

From the last 131 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −119 ELO
23 matches · 39% wins
In match 1 of the day −75 ELO
30 matches · 43% wins
On Fridays −118 ELO, win rate 35%

mumz_s loses the most ELO on Dust 2: −119 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 62%
0.80 better than 85%
84.3 better than 78%
1.10 better than 82%
57% of 180 duels better than 85%
40% of 20 situations better than 59%
Ancient30
63% better than 86%
0.76 better than 71%
82.9 better than 68%
1.10 better than 87%
54% of 124 duels better than 74%
27% of 11 situations better than 26%
Dust 223
39% better than 16%
0.73 better than 60%
80.1 better than 57%
1.01 better than 56%
53% of 113 duels better than 70%
38% of 8 situations better than 53%
Anubis11
45% -
0.69 -
75.6 -
0.87-
56% of 55 duels -
0% of 3 situations -
Nuke11
55% -
0.68 -
73.3 -
0.96-
53% of 62 duels -
50% of 2 situations -
Cache7
29% -
0.68 -
76.3 -
0.96-
54% of 28 duels -
67% of 3 situations -
Inferno7
43% -
0.71 -
76.2 -
1.04-
48% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mumz_s plays

Across 131 matches mumz_s averages K/R 0.75 and ADR 80.8; the rating across the 111 rated matches is 1.04. Biggest strength: Opening duels won at 55%. That is better than 90% of players on level 6. On average 16.4 kills per match, 46% of them headshots. The strongest map is Ancient with a 63% win rate in 30 matches. In 53 of 111 matches the rating was 1.10 or higher (48%), in 40 it was below 0.90. In 111 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. mumz_s loses the most ELO on Dust 2 (−119 ELO, win rate 39%). Things go best on Ancient (+203 ELO, win rate 63%). Improved over the last three months: K/R +0.04, Win rate +11 pp, ELO +125. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 81.3. Last 30 days: 111 matches, win rate 51%, ELO balance +160.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.