mtzcs2_

Argentina
Streamer Player

33 followers 3 streams in 30 days 3 avg. viewers last live on Oct 19, 2026

106 matches tracked
ELO ▲ 31
2,039
30-day peak: 2,039
Rank SA ▼ 497 places
#6,185
Argentina #1,968 in Argentina
30 days · prev. #5,688 · best #5,500

How does mtzcs2_ play?

Rating 1.08 K/R 0.77 ADR 83.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 13x 4K, 6 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 37%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 73%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +241
= Stayed the same
ADR at 83.0, Headshots at 55%
▼ Got worse
K/R −0.07, Rating −0.11

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: May 2026 with 0.89. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
31 matches · 52% win rate
On Thursdays +8 ELO, win rate 45%

mtzcs2_ loses the most ELO on Mirage: −5 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 45 · Mirage
  5. Highest rating in a match: 2.23 · Inferno

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
53% better than 59%
0.79 better than 72%
87.3 better than 79%
1.11 better than 73%
51% of 135 duels right on the average
50% of 20 situations better than 80%
Mirage31
52% right on the average
0.78 better than 69%
85.0 better than 72%
1.09 better than 70%
54% of 142 duels better than 66%
10% of 20 situations better than 2%
Anubis16
63% better than 84%
0.72 better than 41%
79.1 better than 39%
1.07 better than 63%
41% of 51 duels better than 7%
43% of 7 situations better than 63%
Inferno10
50% -
0.78 -
80.3 -
1.09-
47% of 51 duels -
20% of 5 situations -
Ancient8
63% -
0.74 -
77.3 -
1.06-
41% of 37 duels -
60% of 5 situations -
Nuke4
0% -
0.61 -
65.7 -
0.81-
46% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mtzcs2_ plays

Across 106 matches mtzcs2_ averages K/R 0.77, ADR 83.3 and a rating of 1.08. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 45 of 106 matches the rating was 1.10 or higher (42%), in 35 it was below 0.90. In 75 matches with detailed stats: 13 4Ks and 6 aces. Best month by rating: July 2026 at 1.27. mtzcs2_ loses the most ELO on Mirage (−5 ELO, win rate 52%). Things go best on Dust 2 (+93 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate, +47 ELO. Improved over the last three months: Win rate +7 pp, ELO +241. Got weaker: K/R −0.07, Rating −0.11. Unchanged in recent months: ADR at 83.0, Headshots at 55%. Last 30 days: 6 matches, win rate 50%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.