mskonly

Turkey
Streamer
200 matches tracked 47 matches in 30 days

How does mskonly play?

Rating 1.21 (from 151 matches) K/R 0.88 ADR 94.8 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 82%
Rating spread from 151 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 61%+10 pp better than 97%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 11%0 pp level
K/D 1.32+0.28 better than 97%
Pistol kills per match 3.0
Knife kills 1 in 200 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.0%+2.6 pp better than 93%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 24x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 5.7+1.6 better than 84%
Enemies flashed per round 0.21−0.09 better than 26%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, Rating +0.06, ADR +4.8, ELO +536
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.80
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 1.10. Last 3 months: 0.89 (at the start 0.83).

Patterns

From the last 200 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
69 matches · 49% wins
On Sundays −34 ELO, win rate 46%

mskonly loses the most ELO on Dust 2: −14 ELO, 49% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 42 · Anubis
  3. Highest rating in a match: 2.82 · Inferno
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
49% better than 37%
0.86 better than 92%
91.8 better than 91%
1.15 better than 82%
55% of 261 duels better than 70%
49% of 45 situations better than 79%
Mirage47
70% better than 97%
0.87 better than 92%
94.8 better than 94%
1.18 better than 87%
58% of 150 duels better than 83%
52% of 33 situations better than 87%
Anubis34
59% better than 71%
1.00 better than 99%
107.4 better than 99%
1.42 better than 99%
65% of 171 duels better than 97%
44% of 32 situations better than 67%
Inferno32
53% level
0.81 better than 76%
88.0 better than 75%
1.14 better than 74%
61% of 130 duels better than 85%
27% of 15 situations better than 26%
Nuke8
50% -
0.94 -
97.5 -
1.40-
65% of 31 duels -
60% of 15 situations -
Ancient3
67% -
0.67 -
69.0 -
1.02-
50% of 10 duels -
100% of 2 situations -
Cache3
33% -
0.97 -
106.0 -
1.31-
77% of 13 duels -
33% of 3 situations -
Overpass3
67% -
0.89 -
95.4 -
1.15-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mskonly plays

Across 200 matches mskonly averages K/R 0.88 and ADR 94.8; the rating across the 151 rated matches is 1.21. Biggest strength: Damage per round (ADR) at 94.8. That is better than 97% of players on level 10. On average 19.6 kills per match, 55% of them headshots. The strongest map is Mirage with a 70% win rate in 47 matches. In 94 of 151 matches the rating was 1.10 or higher (62%), in 27 it was below 0.90. In 81 matches with detailed stats: 24 4Ks and 1 aces. Best month by rating: April 2026 at 1.46. mskonly loses the most ELO on Dust 2 (−14 ELO, win rate 49%). Things go best on Mirage (+427 ELO, win rate 70%). Improved over the last three months: K/R +0.06, Rating +0.06, ADR +4.8, ELO +536. Got weaker: Headshots −9 pp, Win rate −14 pp. Last 30 days: 47 matches, win rate 51%, ELO balance +104.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.