mrrieqq

Russia
Player
303 matches tracked 32 matches in 30 days
ELO ▲ 35
1,743
30-day peak: 1,947
Rank EU
#425,892
Russia #119,404 in Russia

How does mrrieqq play?

Rating 1.25 (from 160 matches) K/R 0.87 ADR 89.7 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 160 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 48%+1 pp · Ø 47% better than 58%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.19+0.19 · Ø 1.00 better than 94%
Pistol kills per match 4.8
Knife kills 18 in 303 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.0%).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 94%
3K rounds 6.7%+2.7 pp · Ø 4.0% better than 99%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 34x 4K, 6 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 42%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, ADR +7.3, Win rate +3 pp, ELO +177
= Stayed the same
Headshots at 49%
▼ Got worse
Rating −0.12

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOctNov

Best month: September 2026 with 1.01. Last 3 months: 0.91 (at the start 0.84). Well above the average (0.73).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −173 ELO
49 matches · 43% win rate
On Wednesdays −78 ELO, win rate 34%

mrrieqq loses the most ELO on Nuke: −173 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.84 · Mirage
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
51% better than 53%
0.91 better than 97%
92.5 better than 93%
1.30 better than 98%
57% of 449 duels better than 84%
34% of 74 situations better than 42%
Ancient50
60% better than 79%
0.87 better than 96%
89.2 better than 86%
1.23 better than 96%
59% of 155 duels better than 90%
38% of 32 situations right on the average
Nuke49
43% better than 16%
0.85 better than 88%
87.7 better than 79%
1.25 better than 96%
54% of 110 duels better than 63%
42% of 12 situations better than 55%
Dust 226
46% better than 34%
0.77 better than 71%
80.8 better than 55%
1.08-
40% of 72 duels better than 5%
0% of 8 situations better than 1%
Inferno11
36% -
0.97 -
96.5 -
1.37-
36% of 11 duels -
0% of 1 situations -
Anubis9
0% -
0.71 -
75.5 -
0.99-
47% of 34 duels -
50% of 6 situations -
Overpass5
60% -
0.81 -
84.1 -
-
-
-
Cache3
0% -
0.75 -
87.2 -
0.75-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mrrieqq plays

Across 303 matches mrrieqq averages K/R 0.87 and ADR 89.7; the rating across the 160 rated matches is 1.25. Biggest strength: 3K rounds at 6.7%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 8 players. Averages 19.3 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 50 matches. In 102 of 160 matches the rating was 1.10 or higher (64%), in 31 it was below 0.90. In 111 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: June 2026 at 1.37. mrrieqq loses the most ELO on Nuke (−173 ELO, win rate 43%). Things go best on Mirage (+262 ELO, win rate 51%). Match no. 4 of the day goes best: 54% win rate, −45 ELO. Improved over the last three months: K/R +0.07, ADR +7.3, Win rate +3 pp, ELO +177. Got weaker: Rating −0.12. Unchanged in recent months: Headshots at 49%. Last 30 days: 32 matches, win rate 47%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.