mrmajkel1

Turks & Caicos Islands
Streamer Player

55 followers 11 streams in 30 days 1 avg. viewers last live on Sep 29, 2026

200 matches tracked 31 matches in 30 days
ELO ▲ 18
2,203
30-day peak: 2,210
Rank EU
#131,721
Turks & Caicos Islands #73 in Turks & Caicos Islands

How does mrmajkel1 play?

Rating 1.05 (from 165 matches) K/R 0.75 ADR 81.8 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 165 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 66%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 1.07+0.05 · Ø 1.02 better than 68%
Pistol kills per match 3.4
Knife kills 1 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.2%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 60%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +68
= Stayed the same
K/R at 0.76, ADR at 82.5, Headshots at 52%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
25 matches · 48% win rate
On Mirage −22 ELO
63 matches · 48% win rate
Between 12:00 and 18:00 −51 ELO, win rate 36%
On Wednesdays −105 ELO, win rate 35%

mrmajkel1 loses the most ELO on Dust 2: −65 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.24 · Anubis
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
48% better than 37%
0.78 better than 71%
83.6 better than 66%
1.07 better than 66%
55% of 175 duels better than 74%
38% of 48 situations right on the average
Anubis48
44% better than 25%
0.70 better than 29%
77.5 better than 31%
1.01 better than 41%
55% of 154 duels better than 71%
46% of 26 situations better than 71%
Ancient32
50% better than 42%
0.74 better than 53%
83.5 better than 65%
1.05 better than 64%
44% of 90 duels better than 13%
57% of 21 situations better than 90%
Dust 225
48% better than 40%
0.73 right on the average
77.6 better than 36%
1.03 better than 52%
50% of 62 duels better than 46%
60% of 10 situations better than 94%
Nuke24
67% better than 80%
0.83 better than 75%
88.6 better than 76%
1.14 better than 70%
63% of 92 duels better than 91%
57% of 14 situations better than 89%
Inferno4
75% -
0.74 -
79.4 -
1.12-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mrmajkel1 plays

Across 200 matches mrmajkel1 averages K/R 0.75 and ADR 81.8; the rating across the 165 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 69 of 165 matches the rating was 1.10 or higher (42%), in 57 it was below 0.90. In 115 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. mrmajkel1 loses the most ELO on Dust 2 (−65 ELO, win rate 48%). Things go best on Anubis (+101 ELO, win rate 44%). Improved over the last three months: Rating +0.05, ELO +68. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.5, Headshots at 52%. Last 30 days: 31 matches, win rate 48%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.