mrfLegend

Poland
Moderator Streamer Player
193 matches tracked 105 matches in 30 days Follow on Twitch

How does mrfLegend play?

Rating 0.96 (from 98 matches) K/R 0.71 ADR 82.0 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 98 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Hits the head
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 69%
Opening duels won 48%−2 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 22%+1 pp better than 59%
Clutch kills per match 1.1−0.6 better than 9%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+11 pp better than 95%
AWP share of kills 2%−8 pp better than 13%
K/D 0.95−0.04 better than 35%
Pistol kills per match 3.1
Knife kills 3 in 193 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.4 pp better than 60%
Rounds with 3K 3.5%−0.4 pp better than 37%
MVPs per match 2.20.0 level
4Ks and aces 20x 4K, 4 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 5.8+1.6 better than 85%
Enemies flashed per round 0.45+0.18 better than 88%
Rounds with a death 75%+2.0 pp better than 24%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −6.6, Headshots −6 pp, Win rate −33 pp, ELO −395

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.81).

Patterns

From the last 193 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −169 ELO
41 matches · 39% wins

mrfLegend loses the most ELO in match 2 of the day: −169 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 1.66 · Mirage
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 12 wins in a row · Nuke

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
58% better than 78%
0.67 better than 25%
78.7 better than 38%
0.92–
48% of 244 duels better than 39%
37% of 19 situations better than 49%
Mirage46
65% better than 92%
0.75 better than 66%
87.1 better than 87%
1.00–
48% of 216 duels better than 38%
45% of 11 situations better than 72%
Anubis42
50% better than 46%
0.73 better than 59%
85.6 better than 82%
0.99–
51% of 202 duels better than 62%
48% of 21 situations better than 70%
Nuke22
55% better than 55%
0.78 better than 69%
86.7 better than 77%
1.15–
56% of 96 duels better than 72%
43% of 7 situations better than 65%
Cache12
25% –
0.60 –
71.3 –
0.75–
40% of 55 duels –
50% of 4 situations –
Dust 28
13% –
0.61 –
65.5 –
0.90–
31% of 35 duels –
0% of 3 situations –
Vertigo7
29% –
0.69 –
80.5 –
0.76–
43% of 23 duels –
100% of 2 situations –
Inferno5
20% –
0.55 –
67.0 –
0.60–
33% of 27 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How mrfLegend plays

Across 193 matches mrfLegend averages K/R 0.71 and ADR 82.0; the rating across the 98 rated matches is 0.96. Biggest strength: Headshot rate at 57%. That is better than 95% of players on level 7. Most room to improve: Rounds with a death at 75%. That is better than only 24% of players on level 7. On average 15.7 kills per match, 57% of them headshots. The strongest map is Mirage with a 65% win rate in 46 matches. In 34 of 98 matches the rating was 1.10 or higher (35%), in 43 it was below 0.90. In 170 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 0.96. mrfLegend loses the most ELO in match 2 of the day (−169 ELO, win rate 39%). Things go best in match 3 of the day (+203 ELO, win rate 67%). Got weaker: K/R −0.11, ADR −6.6, Headshots −6 pp, Win rate −33 pp, ELO −395. Last 30 days: 105 matches, win rate 50%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.