motyaky

Russia
Streamer
79 matches tracked 36 matches in 30 days
ELO ▼ 10
539
30-day peak: 726
Rank EU
#1,712,861
Russia #482,746 in Russia

How does motyaky play?

Rating 0.93 K/R 0.69 ADR 74.1 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 79 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 9% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 37%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 2 average. Higher headshot rate than the level 2 average.
Multi-killsHeadshots
better than most on level 2 about average weaker than most
Level 2

Compared with 505 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (48%).

Rounds with first kill 8%−1 pp · Ø 9% better than 36%
Opening duels won 44%−4 pp · Ø 48% better than 27%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 41%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 36%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly above the average (40%).

Headshot rate 45%+5 pp · Ø 40% better than 79%
AWP share of kills 14%+3 pp · Ø 11% better than 66%
K/D 0.87−0.07 · Ø 0.94 better than 42%
Pistol kills per match 2.5
Knife kills 5 in 79 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so just above the average (12.3%).

2K rounds 12.4%+0.1 pp · Ø 12.3% better than 64%
3K rounds 3.3%−0.2 pp · Ø 3.5% better than 55%
MVPs per match 1.9−0.1 · Ø 2.0 better than 52%
4Ks and aces 16x 4K, 3 aces in 79 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 26%−6 pp · Ø 32% better than 12%
Utility damage per round 1.7−1.6 · Ø 3.3 better than 14%
Enemies flashed per round 0.11−0.10 · Ø 0.21 better than 25%
Deaths per round 80%+7 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 2 average
Whether motyaky is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOctNov

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −241 ELO
23 matches · 22% win rate

motyaky loses the most ELO in match 2 of the day: −241 ELO, 22% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.88 · Anubis

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis22
64% better than 91%
0.81 better than 97%
84.7 better than 92%
1.10 better than 96%
54% of 91 duels better than 82%
44% of 18 situations better than 71%
Ancient16
50% better than 54%
0.72 better than 72%
72.9 better than 38%
0.95 better than 62%
47% of 57 duels right on the average
18% of 11 situations better than 13%
Nuke14
14% -
0.67 -
73.8 -
0.87-
41% of 63 duels -
38% of 8 situations -
Inferno12
25% -
0.67 -
70.4 -
0.88-
30% of 40 duels -
67% of 6 situations -
Mirage7
29% -
0.54 -
66.0 -
0.72-
46% of 26 duels -
0% of 2 situations -
Cache4
50% -
0.45 -
51.8 -
0.65-
23% of 22 duels -
33% of 3 situations -
Dust 23
0% -
0.55 -
64.9 -
0.81-
36% of 11 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How motyaky plays

Across 79 matches motyaky averages K/R 0.69, ADR 74.1 and a rating of 0.93. Biggest strength: Headshot rate at 45%, better than 79% of level 2 players. Most room to improve: Deaths per round at 80%, better than only 5% of level 2 players. Averages 15.2 kills per match with 45% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 24 of 79 matches the rating was 1.10 or higher (30%), in 42 it was below 0.90. In 79 matches with detailed stats: 16 4Ks and 3 aces. motyaky loses the most ELO in match 2 of the day (−241 ELO, win rate 22%). Things go best on Anubis (+173 ELO, win rate 64%). Match no. 1 of the day goes best: 47% win rate, +91 ELO. Last 30 days: 36 matches, win rate 44%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.