MorphiuM96

Germany
Streamer
307 matches tracked 61 matches in 30 days
ELO ▲ 186
1,549
30-day peak: 1,725
Rank EU
#598,467
Germany #16,738 in Germany

How does MorphiuM96 play?

Rating 0.94 (from 197 matches) K/R 0.68 ADR 74.9 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 197 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 5%
AWP share of kills 15%+4 pp · Ø 11% better than 75%
K/D 0.94−0.06 · Ø 1.00 better than 24%
Pistol kills per match 2.3
Knife kills 1 in 307 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 33%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 18x 4K, 2 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, ELO +70
= Stayed the same
K/R at 0.69, ADR at 75.0
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.74. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −229 ELO
81 matches · 43% win rate
On Dust 2 −228 ELO
85 matches · 46% win rate
On Fridays −229 ELO, win rate 42%

MorphiuM96 loses the most ELO in match 1 of the day: −229 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 1.95 · Anubis
  4. Most kills in a match: 33 · Ancient

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
46% better than 34%
0.66 better than 16%
72.0 better than 11%
0.91 better than 15%
46% of 271 duels better than 24%
30% of 37 situations better than 27%
Ancient67
57% better than 70%
0.67 better than 18%
73.8 better than 17%
0.93 better than 22%
45% of 217 duels better than 21%
39% of 28 situations better than 55%
Anubis61
46% better than 29%
0.73 better than 47%
80.1 better than 47%
1.02 better than 49%
46% of 146 duels better than 25%
33% of 24 situations better than 40%
Inferno35
60% better than 74%
0.71 right on the average
77.5 better than 43%
1.01 better than 52%
48% of 98 duels better than 36%
57% of 21 situations better than 89%
Nuke33
45% better than 22%
0.67 better than 20%
73.1 better than 14%
0.94 better than 26%
44% of 68 duels better than 16%
44% of 16 situations better than 63%
Cache18
61% better than 74%
0.64 better than 16%
73.3 better than 19%
0.90-
55% of 51 duels better than 62%
10% of 10 situations better than 5%
Mirage4
0% -
0.61 -
71.5 -
0.70-
100% of 6 duels -
-
Overpass3
67% -
0.74 -
75.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MorphiuM96 plays

Across 307 matches MorphiuM96 averages K/R 0.68 and ADR 74.9; the rating across the 197 rated matches is 0.94. Most room to improve: Headshot rate at 36%, better than only 5% of level 8 players. Averages 15.2 kills per match with 36% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 58 of 197 matches the rating was 1.10 or higher (29%), in 89 it was below 0.90. In 163 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. MorphiuM96 loses the most ELO in match 1 of the day (−229 ELO, win rate 43%). Things go best in match 3 of the day (+296 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +296 ELO. Improved over the last three months: Headshots +6 pp, ELO +70. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.0. Last 30 days: 61 matches, win rate 52%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.