MORK

Poland
Streamer Player
329 matches tracked 89 matches in 30 days

How does MORK play?

Rating 1.08 (from 191 matches) K/R 0.78 ADR 84.3 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 191 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.06+0.03 · Ø 1.03 better than 55%
Pistol kills per match 3.1
Knife kills 6 in 329 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 27x 4K, 2 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +287
= Stayed the same
K/R at 0.78, ADR at 85.3
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −324 ELO
54 matches · 39% win rate
On Ancient −267 ELO
51 matches · 39% win rate
Between 6:00 and 12:00 −41 ELO, win rate 43%
On Saturdays +65 ELO, win rate 42%

MORK loses the most ELO in match 3 of the day: −324 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 42 · Anubis
  4. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
59% better than 75%
0.81 better than 76%
86.3 better than 73%
1.12 better than 74%
46% of 250 duels better than 20%
38% of 34 situations right on the average
Anubis68
47% better than 32%
0.77 better than 64%
83.9 better than 65%
1.04 right on the average
43% of 166 duels better than 10%
57% of 21 situations better than 91%
Dust 256
48% better than 38%
0.76 better than 59%
82.9 better than 60%
1.05 better than 53%
43% of 155 duels better than 10%
33% of 15 situations better than 37%
Ancient51
39% better than 12%
0.76 better than 56%
81.6 better than 49%
1.00 better than 35%
53% of 147 duels better than 55%
38% of 21 situations right on the average
Cache35
60% -
0.83 -
86.1 -
1.21-
59% of 104 duels -
42% of 12 situations -
Nuke8
50% -
0.72 -
78.9 -
0.99-
57% of 23 duels -
100% of 1 situations -
Overpass7
29% -
0.77 -
89.9 -
-
-
-
Inferno4
50% -
0.76 -
77.6 -
1.13-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MORK plays

Across 329 matches MORK averages K/R 0.78 and ADR 84.3; the rating across the 191 rated matches is 1.08. Biggest strength: 3K rounds at 5.0%, better than 81% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 48% headshots. The strongest map is Cache with a 60% win rate in 35 matches. In 91 of 191 matches the rating was 1.10 or higher (48%), in 57 it was below 0.90. In 182 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: November 2026 at 1.22. MORK loses the most ELO in match 3 of the day (−324 ELO, win rate 39%). Things go best on Mirage (+348 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +17 ELO. Improved over the last three months: Win rate +7 pp, ELO +287. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.78, ADR at 85.3. Last 30 days: 89 matches, win rate 54%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.