moonwalkcs2
LIVE 2,432 followers 22 streams in 30 days 133 avg. viewers last live on Nov 12, 2026
How does moonwalkcs2 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (440 matches).
Compared with 7,702 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 14% of rounds and so well above the average (11%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average64% headshots and so well above the average (53%).
Impact
AverageExactly 3 kills in 5.1% of rounds and so well above the average (4.1%).
Utility and deaths
WeaknessDied in 78% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 0.86. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13. Last 3 months: 1.08 (at the start 0.96). Slightly above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 94.9. Last 3 months: 87.7 (at the start 79.2). Clearly above the average (80.8).
Share of headshot kills
Best month: May 2026 with 68%. Last 3 months: 64% (at the start 65%). Well above the average (53%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 53% (at the start 51%). Just above the average (52%).
Best month: July 2026 with 3,661. Last 3 months: 3,319 (at the start 3,455).
Rounds with first kill
Best month: November 2026 with 18%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 524 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
moonwalkcs2 loses the most ELO in match 3 of the day: −408 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 500 · Ancient
- Highest rating in a match: 2.25 · Ancient
- Longest win streak: 8 wins in a row · Anubis
- Most kills in a match: 53 · Mirage
Maps in detail
from the last 524 matchesCompared with players on the same level who have at least 15 matches on the map.
How moonwalkcs2 plays
Across 524 matches moonwalkcs2 averages K/R 0.79 and ADR 85.3; the rating across the 478 rated matches is 1.06. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 64% headshots. The strongest map is Ancient with a 59% win rate in 130 matches. In 208 of 476 matches the rating was 1.10 or higher (44%), in 172 it was below 0.90. In 440 matches with detailed stats: 100 4Ks and 14 aces. Best month by rating: September 2026 at 1.13. moonwalkcs2 loses the most ELO in match 3 of the day (−408 ELO, win rate 45%). Things go best on Ancient (+453 ELO, win rate 59%). From match no. 5 of the day on, things go best: 57% win rate, +539 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +8.5. Got weaker: ELO −136. Unchanged in recent months: Headshots at 64%, Win rate at 53%. Last 30 days: 118 matches, win rate 49%, net ELO −135.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.