MONT1ww

USA
Moderator Streamer Viewer
328 matches tracked 70 matches in 30 days Follow on Twitch

How does MONT1ww play?

Rating 0.99 (from 119 matches) K/R 0.78 ADR 86.1 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 119 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+8 pp better than 88%
AWP share of kills 4%−7 pp better than 24%
K/D 1.06+0.06 better than 68%
Pistol kills per match 2.6
Knife kills 9 in 328 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 66%
Rounds with 3K 4.5%+0.6 pp better than 73%
MVPs per match 2.6+0.3 better than 84%
4Ks and aces 39x 4K, 9 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 3.9−0.4 better than 44%
Enemies flashed per round 0.15−0.13 better than 16%
Rounds with a death 73%+1.0 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +309
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.06, ADR −5.5, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.77 (at the start 0.83).

Patterns

From the last 328 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −270 ELO
67 matches · 39% wins
On Anubis −126 ELO
49 matches · 43% wins
On Dust 2 −124 ELO
73 matches · 42% wins

MONT1ww loses the most ELO in match 3 of the day: −270 ELO, 39% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 52 · Nuke
  3. Longest win streak: 13 wins in a row · Mirage
  4. Highest rating in a match: 1.99 · Cache
  5. Reached level 10 · Dust 2

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
58% better than 75%
0.81 better than 85%
89.1 better than 89%
0.98 better than 38%
54% of 476 duels better than 71%
28% of 53 situations better than 22%
Dust 273
42% better than 20%
0.74 better than 54%
83.2 better than 67%
0.92 better than 15%
56% of 325 duels better than 80%
34% of 47 situations better than 42%
Anubis49
43% better than 24%
0.78 better than 75%
85.6 better than 78%
1.04 better than 56%
52% of 187 duels better than 60%
44% of 39 situations better than 67%
Ancient42
43% better than 25%
0.73 better than 47%
80.8 better than 49%
0.94 better than 22%
53% of 143 duels better than 66%
40% of 20 situations better than 55%
Inferno18
61% better than 73%
0.79 better than 78%
90.7 better than 91%
0.95–
46% of 79 duels better than 20%
40% of 10 situations better than 55%
Nuke15
60% better than 65%
0.83 better than 77%
86.1 better than 68%
1.31–
53% of 45 duels level
35% of 17 situations better than 44%
Cache13
69% –
0.77 –
84.3 –
1.14–
64% of 53 duels –
33% of 3 situations –
Vertigo3
67% –
0.97 –
103.3 –
-
72% of 18 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How MONT1ww plays

Across 328 matches MONT1ww averages K/R 0.78 and ADR 86.1; the rating across the 119 rated matches is 0.99. Biggest strength: Headshot rate at 56%. That is better than 88% of players on level 9. Most room to improve: Utility with impact at 30%. That is better than only 17% of players on level 9. On average 17.3 kills per match, 56% of them headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 41 of 119 matches the rating was 1.10 or higher (34%), in 48 it was below 0.90. In 257 matches with detailed stats: 39 4Ks and 9 aces. Best month by rating: October 2026 at 1.05. MONT1ww loses the most ELO in match 3 of the day (−270 ELO, win rate 39%). Things go best on Mirage (+606 ELO, win rate 58%). Improved over the last three months: ELO +309. Got weaker: K/R −0.06, ADR −5.5, Headshots −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 70 matches, win rate 43%, ELO balance −258.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.